AGCEEP_Random_All.txt

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Random: A Great Puja for all countries
Random: A Great Puja for all countries
Random: A Great Puja for all countries
Random: A Great Puja for all countries
Random: A Great Puja for all countries
Random: A Great Puja for all countries
Random: A Heir to the Crown for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: AI_EVENT for all countries
Random: Agricultural Revolution for all countries
Random: Agricultural Revolution for all countries
Random: Agricultural Revolution for all countries
Random: Agricultural Revolution for all countries
Random: Agricultural Revolution for all countries
Random: Assassination of Noble for all countries
Random: Assassination of Noble for all countries
Random: Assassination of Noble for all countries
Random: Boundary Dispute for all countries
Random: Boundary Dispute for all countries
Random: Bourgeoisie Request Privileges for all countries
Random: Bourgeoisie Request Privileges for all countries
Random: Buddha Performs Miracle for all countries
Random: Build a Great Palace for all countries
Random: Build a Great Palace for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Capital Attraction for all countries
Random: Cessation of Church Functions to Nobility for all countries
Random: Cessation of Church Functions to Nobility for all countries
Random: Chartering of a University for all countries
Random: Chartering of a University for all countries
Random: Chartering of a University for all countries
Random: Cities Demand Old Rights for all countries
Random: Cities Demand Old Rights for all countries
Random: Citizens request greater role in government for all countries
Random: Citizens request greater role in government for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Civil Disorder for all countries
Random: Clergy Criticizes Monarch for all countries
Random: Clergy Criticizes Monarch for all countries
Random: Clergy Criticizes Monarch for all countries
Random: Cleric Performs a Miracle for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Dynamism for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Colonial Uprising for all countries
Random: Commissioning of a Buddhist Temple for all countries
Random: Commissioning of a Buddhist Temple for all countries
Random: Commissioning of a Cathedral for all countries
Random: Commissioning of a Cathedral for all countries
Random: Commissioning of a Hindu Temple for all countries
Random: Commissioning of a Hindu Temple for all countries
Random: Commissioning of a Pagan Temple for all countries
Random: Commissioning of a Pagan Temple for all countries
Random: Commissioning of a great Mosque for all countries
Random: Commissioning of a great Mosque for all countries
Random: Conquistador for all countries
Random: Conquistador for all countries
Random: Conquistador for all countries
Random: Conquistador for all countries
Random: Contentment and Compantency in the Populace for all countries
Random: Contentment and Compantency in the Populace for all countries
Random: Conversion by the Sword for all countries
Random: Conversion by the Sword for all countries
Random: Conversion by the Sword for all countries
Random: Conversion by the Sword for all countries
Random: Conversion of Heretics for all countries
Random: Conversion of Heretics for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Corruption for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Bank for all countries
Random: Creation of Company of Trade for all countries
Random: Creation of Company of Trade for all countries
Random: Creation of Company of Trade for all countries
Random: Creation of Company of Trade for all countries
Random: Creation of Company of Trade for all countries
Random: Creation of Company of Trade for all countries
Random: Creation of Stock Exchange for all countries
Random: Creation of Stock Exchange for all countries
Random: Creation of Stock Exchange for all countries
Random: Creation of Stock Exchange for all countries
Random: Creation of Stock Exchange for all countries
Random: Creation of Stock Exchange for all countries
Random: Death and Taxes for all countries
Random: Death and Taxes for all countries
Random: Deflation for all countries
Random: Defortification Efforts for all countries
Random: Defortification Efforts for all countries
Random: Defortification Efforts for all countries
Random: Desertion and Degrendation of the Military for all countries
Random: Desertion and Degrendation of the Military for all countries
Random: Desertion and Degrendation of the Military for all countries
Random: Desertion and Degrendation of the Military for all countries
Random: Devastating Fire for all countries
Random: Diplomatic Insult for all countries
Random: Diplomatic Insult for all countries
Random: Diplomatic Insult for all countries
Random: Diplomatic Insult for all countries
Random: Diplomatic Move for all countries
Random: Diplomatic Move for all countries
Random: Diplomatic Move for all countries
Random: Dragomans for all countries
Random: Effects of Reforms wear off for all countries
Random: Effects of Reforms wear off for all countries
Random: Emigration to the New World for all countries
Random: Emigration to the New World for all countries
Random: Emigration to the New World for all countries
Random: Enforcement of Jizya for all countries
Random: Enforcement of Jizya for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Army for all countries
Random: Enthusiasm for the Navy for all countries
Random: Enthusiasm for the Navy for all countries
Random: Enthusiasm for the Navy for all countries
Random: Enthusiasm for the Navy for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Establish Cantonments for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Court Painter Available for all countries
Random: Exceptional Year for all countries
Random: Exceptional Year for all countries
Random: Exceptional Year for all countries
Random: Explorer for all countries
Random: Explorer for all countries
Random: Explorer for all countries
Random: Explorer for all countries
Random: Foreign Drill Instructor Available for all countries
Random: Foreign Drill Instructor Available for all countries
Random: Foreign Drill Instructor Available for all countries
Random: Foreign Drill Instructor Available for all countries
Random: Foreign Drill Instructor Available for all countries
Random: Foreign Trade Competition Rises for all countries
Random: Foreign Trade Competition Rises for all countries
Random: Foreign Trade Competition Rises for all countries
Random: Foreign Trade Competition Rises for all countries
Random: Fortification Effort for all countries
Random: Fortification Effort for all countries
Random: Fortification Effort for all countries
Random: Fortification Effort for all countries
Random: Fortification Effort for all countries
Random: Fortification Effort for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Gift to the State for all countries
Random: Good Government Policies for all countries
Random: Good Government Policies for all countries
Random: Good Government Policies for all countries
Random: Good Government Policies for all countries
Random: Good Government Policies for all countries
Random: Good Government Policies for all countries
Random: Goodwill towards all for all countries
Random: Grant Export Licences for all countries
Random: Grant Export Licences for all countries
Random: Grant Export Licences for all countries
Random: Grant Export Licences for all countries
Random: Grant Export Licences for all countries
Random: Grant Export Licences for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Noble Family Requests Aid for all countries
Random: Great Reputation for all countries
Random: Great Reputation for all countries
Random: Great Reputation for all countries
Random: Great Reputation for all countries
Random: Great Reputation for all countries
Random: Great Reputation for all countries
Random: Great royal hunt for all countries
Random: Guru visits our land for all countries
Random: Heirless noble dies for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: Heretics for all countries
Random: High-ranking noble arranges a marriage for all countries
Random: Indulgence peddler in our domain for all countries
Random: Internal Trade Ordinance for all countries
Random: Internal Trade Ordinance for all countries
Random: Internal Trade Ordinance for all countries
Random: Internal Trade Ordinance for all countries
Random: Italian Engineer Available for all countries
Random: Italian Engineer Available for all countries
Random: Italian Engineer Available for all countries
Random: Italian Engineer Available for all countries
Random: Italian Engineer Available for all countries
Random: Maintenance of shipping for all countries
Random: Maintenance of shipping for all countries
Random: Massive Religious Uprisings for all countries
Random: Massive Religious Uprisings for all countries
Random: Massive Religious Uprisings for all countries
Random: Massive Religious Uprisings for all countries
Random: Mercenary band demands subsidies for all countries
Random: Mercenary band demands subsidies for all countries
Random: Mercenary band demands subsidies for all countries
Random: Mercenary band demands subsidies for all countries
Random: Mercenary band demands subsidies for all countries
Random: Merchants Harassed for all countries
Random: Merchants Harassed for all countries
Random: Merchants Harassed for all countries
Random: Merchants Harassed for all countries
Random: Merchants Harassed for all countries
Random: Merchants Harassed for all countries
Random: Merchants request help for all countries
Random: Merchants request help for all countries
Random: Merchants request help for all countries
Random: Merchants request help for all countries
Random: Meteor Sighted for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Militarization of Society for all countries
Random: Military Advisor for all countries
Random: Military Advisor for all countries
Random: Military Advisor for all countries
Random: Military Advisor for all countries
Random: Military Advisor for all countries
Random: Military Advisor for all countries
Random: Military Reformation for all countries
Random: Monastic Clashes for all countries
Random: Monopoly Company Formed for all countries
Random: Monopoly Company Formed for all countries
Random: Monopoly Company Formed for all countries
Random: Monopoly Company Formed for all countries
Random: Monopoly Company Formed for all countries
Random: Monopoly Company Formed for all countries
Random: New Land Claimed for all countries
Random: New Tax for all countries
Random: New Tax for all countries
Random: New Tax for all countries
Random: New Tax for all countries
Random: New Tax for all countries
Random: New vein discovered for all countries
Random: Nobility Ignoring Orders for all countries
Random: Nobility Ignoring Orders for all countries
Random: Noble Families Feud for all countries
Random: Noble Families Feud for all countries
Random: Noble Families Feud for all countries
Random: Nobles Ally with Foreign Power for all countries
Random: Nobles Demand Increased Pensions for all countries
Random: Nobles Demand Increased Pensions for all countries
Random: Nobles Demand Increased Pensions for all countries
Random: Nobles Demand Increased Pensions for all countries
Random: Nobles Demand Increased Pensions for all countries
Random: Nobles Demand Increased Pensions for all countries
Random: Nobles Demand Old Rights for all countries
Random: Nobles Demand Old Rights for all countries
Random: Nobles demand recovery of former rights for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles refuse to pay taxes for all countries
Random: Nobles seek to subjugate the peasants for all countries
Random: Nobles seek to subjugate the peasants for all countries
Random: Nobles seek to subjugate the peasants for all countries
Random: Nobles seek to subjugate the peasants for all countries
Random: Nobles seek to subjugate the peasants for all countries
Random: Nobles seek to subjugate the peasants for all countries
Random: Non-enforcement of Ordinances for all countries
Random: Noted Diplomat for all countries
Random: Noted Diplomat for all countries
Random: Noted Diplomat for all countries
Random: Noted Diplomat for all countries
Random: Noted Diplomat for all countries
Random: Noted Diplomat for all countries
Random: Overly Stretched Bureaucracy for all countries
Random: Overly Stretched Bureaucracy for all countries
Random: Petition for Redress for all countries
Random: Petition for Redress for all countries
Random: Petition for Redress for all countries
Random: Petition for a new religious order for all countries
Random: Petition for a new religious order for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Plague for all countries
Random: Political Crisis for all countries
Random: Political Crisis for all countries
Random: Political Crisis for all countries
Random: Poor Government Policies for all countries
Random: Poor Government Policies for all countries
Random: Poor Government Policies for all countries
Random: Poor Government Policies for all countries
Random: Poor Government Policies for all countries
Random: Poor Government Policies for all countries
Random: Pretender to the Throne for all countries
Random: Pretender to the Throne for all countries
Random: Reaction -Third estate for all countries
Random: Recruitment - second Estate for all countries
Random: Reformation of the Army for all countries
Random: Reformation of the Army for all countries
Random: Reformation of the Army for all countries
Random: Reformation of the Army for all countries
Random: Reformation of the Army for all countries
Random: Reformation of the Army for all countries
Random: Reformation of the Navy for all countries
Random: Reformation of the Navy for all countries
Random: Reformation of the Navy for all countries
Random: Reformation of the Navy for all countries
Random: Reformation of the Navy for all countries
Random: Reformation of the Navy for all countries
Random: Regional Heresy for all countries
Random: Regional Heresy for all countries
Random: Regional Heresy for all countries
Random: Regional Heresy for all countries
Random: Regional Population Boom for all countries
Random: Regional Population Boom for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Regulation of the medical profession for all countries
Random: Reining in the Merchant Princes for all countries
Random: Reining in the Nobles for all countries
Random: Releasing mercenaries for all countries
Random: Religious Intolerance for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious Turmoil for all countries
Random: Religious blessings for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Colonists for all countries
Random: Rush of Merchants for all countries
Random: Rush of Merchants for all countries
Random: Rush of Merchants for all countries
Random: Rush of Merchants for all countries
Random: Rush of Merchants for all countries
Random: Saint Performs Miracle for all countries
Random: Sale of Offices for all countries
Random: Sale of Offices for all countries
Random: Scandal at the Court for all countries
Random: Scandal at the Court for all countries
Random: Scandal at the Court for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Sufi Poets for all countries
Random: Support for Dissidents Abroad for all countries
Random: Support for Dissidents Abroad for all countries
Random: Trading Company Bubble Bursts for all countries
Random: Trading Company Bubble Bursts for all countries
Random: Trading Company Bubble Bursts for all countries
Random: Trading Company Bubble Bursts for all countries
Random: Trading Company Bubble Bursts for all countries
Random: Trading Company Bubble Bursts for all countries
Random: Treacherous noble arrested for all countries
Random: Treacherous noble arrested for all countries
Random: Uncooperative Philosopher for all countries
Random: Uncooperative Philosopher for all countries
Random: Unexpected Invention for all countries
Random: Unexpected Invention for all countries
Random: Unexpected Invention for all countries
Random: Unexpected Invention for all countries
Random: Unexpected Invention for all countries
Random: Unexpected Invention for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Artisans for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Clergy for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Merchants for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unhappiness among the Peasantry for all countries
Random: Unprovoked Revolt for all countries
Random: Unprovoked Revolt for all countries
Random: Unprovoked Revolt for all countries
Random: Unprovoked Revolt for all countries
Random: Volunteers for the war! for all countries
Random: Volunteers for the war! for all countries
Random: Wave of Obscurantism for all countries
Random: Wave of Obscurantism for all countries
Random: Zealous Missionary for all countries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher

Description

In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men. To not hold such an event on a recomended day would be seen poorly.

Actions

A. It's too expensive

  • -5 victory points

B. Hold a Royal Puja

  • Stability +1
  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • Aristocracy is at 7 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher

Description

In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men. To not hold such an event on a recomended day would be seen poorly.

Actions

A. It's too expensive

  • -10 victory points

B. Hold a Royal Puja

  • Stability +1
  • -100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • Aristocracy is at 7 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher

Description

In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men. To not hold such an event on a recomended day would be seen poorly.

Actions

A. Hold a Royal Puja

  • Stability +1
  • -100 gold

B. It's too expensive

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • Aristocracy is at 7 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher

Description

In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men. To not hold such an event on a recomended day would be seen poorly.

Actions

A. Hold a Royal Puja

  • Stability +1
  • -250 gold

B. It's too expensive

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • Aristocracy is at 7 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher

Description

In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men. To not hold such an event on a recomended day would be seen poorly.

Actions

A. Hold a Royal Puja

  • Stability +1
  • -400 gold

B. It's too expensive

  • -100 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • Aristocracy is at 7 or higher
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher

Description

In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men. To not hold such an event on a recomended day would be seen poorly.

Actions

A. Hold a Royal Puja

  • Stability +1
  • -750 gold

B. It's too expensive

  • -250 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher

Description

A heir to the Crown has been born! Let us all rejoice!

Actions

A. Celebrate!

  • Stability +1

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • Own
  • Country is controlled by AI

Description

Actions

A. OK

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

Actions

A. OK

  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 9 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

Actions

A. OK

  • Stability -3
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 8 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

Actions

A. OK

  • Stability -2
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 7 or higher
  • Country has at least 30 non-colonial provinces

Description

Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

Actions

A. OK

  • Stability -1
  • A random province revolts
  • The same province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

The lack of good maps or the tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue.

Actions

A. Press Issue

  • Stability -1
  • Gain a temporary casus belli against a random country for 6 months
  • -25 relations with the same country

B. Settle Issue

  • Stability +1
  • +40 relations with the same country
  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Stability is at 3 or higher
  • Country has at least 9 non-colonial provinces

Description

The lack of good maps or the tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue.

Actions

A. Settle Issue

  • Stability +1
  • +40 relations with a random country
  • -50 gold

B. Press Issue

  • Stability -1
  • Gain a temporary casus belli against the same country for 6 months
  • -25 relations with the same country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 2 or higher
  • Aristocracy is at 2 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher

Description

The Bourgeoisie class grew increasing resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. One route into power was to marry into poor but well titled noble families. The other was to pry open positions in government circles.

Actions

A. Grant

  • Aristocracy -1

B. Deny

  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Trade tech is at 2 or higher
  • Aristocracy is at 2 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher

Description

The Bourgeoisie class grew increasing resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. One route into power was to marry into poor but well titled noble families. The other was to pry open positions in government circles.

Actions

A. Grant

  • Aristocracy -1

B. Deny

  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • At least one of the following must occur:
    • State religion is confucian
    • State religion is buddhist

Description

Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called buddhas for their acts and were sometimes even believed to perform miracles.

Actions

A. OK

  • Stability +1
  • Global revolt risk -1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Infrastructure tech is at 1 or higher

Description

Monarchs struggles with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with in the eyes of the monarchs too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.

Actions

A. Don't build it

  • -50 victory points

B. Build the Palace

  • -500 gold
  • Aristocracy +1
  • Centralization +1
  • +25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Infrastructure tech is at 1 or higher

Description

Monarchs struggles with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with in the eyes of the monarchs too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.

Actions

A. Build the Palace

  • -500 gold
  • Aristocracy +1
  • Centralization +1
  • +25 victory points

B. Don't build it

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +250 population in the capital province
  • +25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +325 population in the capital province
  • +35 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +500 population in the capital province
  • +50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +750 population in the capital province
  • +75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +1000 population in the capital province
  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +1500 population in the capital province
  • +150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 2 non-colonial provinces
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +250 population in the capital province
  • +25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +350 population in the capital province
  • +35 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +500 population in the capital province
  • +50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +750 population in the capital province
  • +75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +1000 population in the capital province
  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 200 non-colonial provinces

Description

As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

Actions

A. Welcome!

  • +1500 population in the capital province
  • +150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is orthodox
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Noble families were often granted control over church lands and appointment in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exhange for a short term boost in revenue.

Actions

A. Decline

  • -5 victory points

B. Accept

  • -1 base tax value in a random province
  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is orthodox
  • Country has at least 4 non-colonial provinces

Description

Noble families were often granted control over church lands and appointment in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exhange for a short term boost in revenue.

Actions

A. Accept

  • -1 base tax value in a random province
  • +100 gold

B. Decline

  • -5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia
    • State religion is buddhist
    • State religion is confucian

Description

Our advisors recommend that we charter a new University to support science and development. Should we heed their advise?

Actions

A. No

  • -50 victory points

B. Yes

  • Infrastructure tech investment: +250
  • Innovativeness +1
  • -200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia
    • State religion is buddhist
    • State religion is confucian

Description

Our advisors recommend that we charter a new University to support science and development. Should we heed their advise?

Actions

A. No

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
    • State religion is orthodox

Description

Our advisors recommend that we charter a new University to support science and development. Should we heed their advise?

Actions

A. Yes

  • Infrastructure tech investment: +250
  • Innovativeness +1
  • -200 gold

B. No

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces
  • Centralization is at 2 or higher

Description

Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.

Actions

A. Deny Old Rights

  • Stability -2

B. Accept

  • Centralization -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces
  • Aristocracy is at 4 or higher
  • Centralization is at 6 or higher

Description

Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.

Actions

A. Deny Old Rights

  • Stability -2

B. Accept

  • Centralization -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 9 or higher
  • Country has at least 80 non-colonial provinces

Description

Now that our empire extends beyond its original borders, many citizens feel that it is right for them to gain more autonomy in their day-to-day rule.

Actions

A. Give in to their demands

  • Stability -1
  • Centralization -1
  • Aristocracy -1
  • Serfdom -2
  • -6 colonists
  • -6 missionaries
  • Global revolt risk +5 for 24 months
  • A random province revolts
  • A random province revolts
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province

B. We will remain a tightly-bound empire

  • Stability -2
  • Serfdom +1
  • Global revolt risk +5 for 96 months
  • A random province revolts
  • A random province revolts
  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 80 non-colonial provinces
  • Innovativeness is at 9 or higher

Description

Now that our empire extends beyond its original borders, many citizens feel that it is right for them to gain more autonomy in their day-to-day rule.

Actions

A. Give in to their demands

  • Stability -1
  • Centralization -1
  • Aristocracy -1
  • Serfdom -2
  • -6 colonists
  • -6 missionaries
  • Global revolt risk +5 for 24 months
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province

B. We will remain a tightly-bound empire

  • Stability -2
  • Serfdom +1
  • Global revolt risk +5 for 96 months
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 200 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Stability is at 0 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 200 non-colonial provinces

Description

In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

Actions

A. First, we kill all the lawyers

  • Stability -1
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts
  • Lose courthouse in a random province
  • Lose bailiff in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 3 non-colonial provinces
  • Innovativeness is at 2 or higher
  • Centralization is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is shia

Description

While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few.

Actions

A. Cave in to their demands

  • Centralization -1
  • Monarch's diplomatic skill -2 for 30 months
  • Monarch's administrative skill -2 for 30 months
  • Monarch's military skill -2 for 30 months

B. I want their heads on a platter!

  • Stability -2
  • Global revolt risk +3 for 60 months
  • A random province revolts
  • -2 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 3 non-colonial provinces
  • Innovativeness is at 2 or higher
  • Centralization is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is shia

Description

While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few.

Actions

A. Cave in to their demands

  • Centralization -1
  • Monarch's diplomatic skill -2 for 30 months
  • Monarch's administrative skill -2 for 30 months
  • Monarch's military skill -2 for 30 months

B. I want their heads on a platter!

  • Stability -1
  • Global revolt risk +3 for 60 months
  • A random province revolts
  • -2 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 40 or higher
  • Innovativeness is at 2 or higher
  • Centralization is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is shia

Description

While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few.

Actions

A. Cave in to their demands

  • Centralization -1
  • Monarch's diplomatic skill -2 for 30 months
  • Monarch's administrative skill -2 for 30 months
  • Monarch's military skill -2 for 30 months

B. I want their heads on a platter!

  • Stability -1
  • Global revolt risk +3 for 60 months
  • A random province revolts
  • -2 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • At least one of the following must occur:
    • State religion is protestant
    • State religion is reformed
    • State religion is sunni
    • State religion is shia
    • State religion is pagan

Description

Some people were so devout in their religion that they set out to help the poor and heal the sick. They were even believed to perform miracles.

Actions

A. OK

  • Stability +1
  • Global revolt risk -1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +4 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • Country has at least 200 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent Europe
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent Europe
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent Europe
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +4 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent Europe
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • Country has at least 200 non-colonial provinces

Description

Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

Actions

A. OK

  • Gain a conquistador in a random province
  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 6 or higher
  • Country has at least 200 non-colonial provinces

Description

From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

Actions

A. OK

  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in a random province
  • Create a colonial revolt in the same province
  • Create a colonial revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • At least one of the following must occur:
    • State religion is buddhist
    • State religion is confucian

Description

Our advisors recommend that we commission a new Buddhist Temple in honor of the newly declared Buddha. Should we heed their advise?

Actions

A. No, there are enough temples already.

  • -20 victory points

B. Yes! We should honor this new Budha!

  • Stability +2
  • -200 gold
  • +1 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • At least one of the following must occur:
    • State religion is buddhist
    • State religion is confucian

Description

Our advisors recommend that we commission a new Buddhist Temple in honor of the newly declared Buddha. Should we heed their advise?

Actions

A. Yes! We should honor this new Budha!

  • Stability +2
  • -200 gold
  • +1 missionaries

B. No, there are enough temples already.

  • -20 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
    • State religion is orthodox

Description

Our advisors recommend that we commission a new Cathedral to the greater glory of God and Christianity. Should we heed their advise?

Actions

A. No

  • -20 victory points

B. Yes

  • Stability +2
  • -200 gold
  • +1 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
    • State religion is orthodox

Description

Our advisors recommend that we commission a new Cathedral to the greater glory of God and Christianity. Should we heed their advise?

Actions

A. Yes

  • Stability +2
  • -200 gold
  • +1 missionaries

B. No

  • -20 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • State religion is hindu

Description

Our Brahman advisors recommend that we commission a new Hindu Temple in honor of a recently named guru. Should we heed their advise?

Actions

A. Yes! We should honor this new guru!

  • -20 victory points

B. No, there are enough temples already.

  • Stability +2
  • -200 gold
  • +1 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • State religion is hindu

Description

Our Brahman advisors recommend that we commission a new Hindu Temple in honor of a recently named guru. Should we heed their advise?

Actions

A. Yes! We should honor this new guru!

  • Stability +2
  • -200 gold
  • +1 missionaries

B. No, there are enough temples already.

  • -20 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • State religion is pagan

Description

Our religious advisors recommend that we commission a new temple in honor of a recently named cleric. Should we heed their advise?

Actions

A. No, there are enough temples already.

  • -20 victory points

B. Yes! We should honor this new cleric!

  • Stability +2
  • -200 gold
  • +1 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • State religion is pagan

Description

Our religious advisors recommend that we commission a new temple in honor of a recently named cleric. Should we heed their advise?

Actions

A. Yes! We should honor this new cleric!

  • Stability +2
  • -200 gold
  • +1 missionaries

B. No, there are enough temples already.

  • -20 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia

Description

Our advisors recommend that we commission a new great Mosque to the greater glory of Allah and his prophet Mohammed. Should we heed their advise?

Actions

A. No

  • -20 victory points

B. Yes

  • Stability +2
  • -200 gold
  • +1 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Stability is at 3 or higher
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia

Description

Our advisors recommend that we commission a new great Mosque to the greater glory of Allah and his prophet Mohammed. Should we heed their advise?

Actions

A. Yes

  • Stability +2
  • -200 gold
  • +1 missionaries

B. No

  • -20 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land tech is at 11 or higher
  • The following must not occur:
    • State religion is pagan
  • Land is at 5 or higher

Description

A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

Actions

A. OK

  • Gain a conquistador in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land tech is at 11 or higher
  • The following must not occur:
    • State religion is pagan
  • Land is at 8 or higher

Description

A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

Actions

A. OK

  • Gain a conquistador in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land tech is at 18 or higher
  • The following must not occur:
    • State religion is pagan
  • Land is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 4 or higher

Description

A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

Actions

A. OK

  • Gain a conquistador in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land tech is at 18 or higher
  • The following must not occur:
    • State religion is pagan
  • Land is at 8 or higher
  • The following must not occur:
    • Innovativeness is at 2 or higher

Description

A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

Actions

A. OK

  • Gain a conquistador in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Stability is at 0 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Do to the overwhelming fear and might our country has on the rest of the world, the populace has become complacent and lax. This extends even to the military where there training suffers, fortresses are left to nature and recruitment is harder as the populace shifts its efforts elsewhere.

Actions

A. But we still need the military...

  • Stability +2
  • Land tech investment: -500
  • Naval tech investment: -500
  • Infrastructure tech investment: +250
  • Trade tech investment: +250
  • Quality -1
  • Fortress level in the capital province -2
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2
  • -3 national manpower

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Country has at least 200 non-colonial provinces
  • Stability is at 0 or higher

Description

Do to the overwhelming fear and might our country has on the rest of the world, the populace has become complacent and lax. This extends even to the military where there training suffers, fortresses are left to nature and recruitment is harder as the populace shifts its efforts elsewhere.

Actions

A. But we still need the military...

  • Stability +3
  • Land tech investment: -1000
  • Naval tech investment: -1000
  • Infrastructure tech investment: +500
  • Trade tech investment: +500
  • Quality -1
  • Fortress level in the capital province -3
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2
  • Fortress level in a random province -2
  • Fortress level in a random province -3
  • -6 national manpower

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • The following must not occur:
    • State religion is confucian

Description

While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

Actions

A. OK

  • Stability -1
  • A random province converts to the state religion
  • -1000 population in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Innovativeness is at 2 or higher
  • The following must not occur:
    • State religion is confucian

Description

While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

Actions

A. OK

  • Stability -1
  • A random province converts to the state religion
  • -1000 population in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • The following must not occur:
    • State religion is confucian

Description

While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

Actions

A. OK

  • Stability -1
  • A random province converts to the state religion
  • -1000 population in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher
  • The following must not occur:
    • Innovativeness is at 2 or higher
  • The following must not occur:
    • State religion is confucian

Description

While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

Actions

A. OK

  • Stability -1
  • A random province converts to the state religion
  • -1000 population in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • State religion is confucian

Description

Religious policy almost always supported by the might of Royal power was often directed at eradicating heresy. This led to massive, if not willing, conversions of the people regarded as heretics by the religious leadership.

Actions

A. OK

  • A random province converts to the state religion

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Innovativeness is at 3 or higher
  • The following must not occur:
    • State religion is confucian

Description

Religious policy almost always supported by the might of Royal power was often directed at eradicating heresy. This led to massive, if not willing, conversions of the people regarded as heretics by the religious leadership.

Actions

A. OK

  • A random province converts to the state religion

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -2
  • -25 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -75 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -100 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -150 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -500 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -1000 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -2
  • -25 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -75 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -100 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -150 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -500 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

Actions

A. Try to eradicate the problems

  • Stability -1
  • -1000 gold

B. Ignore them

  • +1% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Centralization is at 3 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • Infrastructure tech is at 7 or higher

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Centralization is at 3 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • Infrastructure tech is at 7 or higher

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Centralization is at 3 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • Infrastructure tech is at 7 or higher

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Centralization is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • Infrastructure tech is at 7 or higher

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +300 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Centralization is at 3 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • Infrastructure tech is at 7 or higher

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Centralization is at 3 or higher
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • Infrastructure tech is at 7 or higher

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +1000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Asia
  • Centralization is at 3 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • The following must not occur:
    • It is the year 1650 or later

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Asia
  • Centralization is at 3 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • The following must not occur:
    • It is the year 1650 or later

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Asia
  • Centralization is at 3 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • The following must not occur:
    • It is the year 1650 or later

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Asia
  • Centralization is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • The following must not occur:
    • It is the year 1650 or later

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +300 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Asia
  • Centralization is at 3 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • The following must not occur:
    • It is the year 1650 or later

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Asia
  • Centralization is at 3 or higher
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • State religion is pagan

Description

The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

Actions

A. OK

  • -3% inflation
  • +1000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

Actions

A. OK

  • +1 merchants
  • Trade tech investment: +250

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

Actions

A. OK

  • +1 merchants
  • Trade tech investment: +500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

Actions

A. OK

  • +2 merchants
  • Trade tech investment: +750

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

Actions

A. OK

  • +2 merchants
  • Trade tech investment: +1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

Actions

A. OK

  • +3 merchants
  • Trade tech investment: +2000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1650 or later
  • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

Actions

A. OK

  • +3 merchants
  • Trade tech investment: +5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1750 or later
  • Infrastructure tech is at 7 or higher
  • Trade tech is at 9 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

Actions

A. OK

  • -2% inflation
  • +25 gold
  • Infrastructure tech investment: +250

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1750 or later
  • Infrastructure tech is at 7 or higher
  • Trade tech is at 9 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

Actions

A. OK

  • -2% inflation
  • +75 gold
  • Infrastructure tech investment: +500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1750 or later
  • Infrastructure tech is at 7 or higher
  • Trade tech is at 9 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

Actions

A. OK

  • -2% inflation
  • +100 gold
  • Infrastructure tech investment: +750

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1750 or later
  • Infrastructure tech is at 7 or higher
  • Trade tech is at 9 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

Actions

A. OK

  • -2% inflation
  • +250 gold
  • Infrastructure tech investment: +1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1750 or later
  • Infrastructure tech is at 7 or higher
  • Trade tech is at 9 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

Actions

A. OK

  • -2% inflation
  • +500 gold
  • Infrastructure tech investment: +2000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1750 or later
  • Infrastructure tech is at 7 or higher
  • Trade tech is at 9 or higher
  • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

Actions

A. OK

  • -2% inflation
  • +1000 gold
  • Infrastructure tech investment: +5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 16 non-colonial provinces

Description

In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?

Actions

A. Death

  • Stability +1
  • Lose bailiff in a random province

B. Taxes

  • +2 base tax value in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 16 non-colonial provinces
  • Serfdom is at 4 or higher

Description

In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?

Actions

A. Death

  • Stability +1
  • Lose bailiff in a random province

B. Taxes

  • +2 base tax value in the same province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Rampant inflation originating from the vast inflow of silver and gold from the new world brought the Kingdom of Spain to bankruptcy in 1557 and 1597. However economic cycles led to reduction of inflation a process called deflation.

Actions

A. OK

  • -2% inflation

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Capital is on continent Europe
  • Country is not at war
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • It is the year 1601 or later
  • The following must not occur:
    • It is the year 1800 or later

Description

During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown.

Actions

A. Burn, baby, burn!

  • Centralization +1
  • Fortress level in a random province -1

B. Damnit! I still need them!

  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Capital is on continent Europe
  • Country is not at war
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • It is the year 1601 or later
  • The following must not occur:
    • It is the year 1800 or later

Description

During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown.

Actions

A. Burn, baby, burn!

  • Centralization +1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1

B. Damnit! I still need them!

  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Capital is on continent Europe
  • Country is not at war
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • It is the year 1601 or later
  • The following must not occur:
    • It is the year 1800 or later

Description

During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown.

Actions

A. Burn, baby, burn!

  • Centralization +1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2
  • Fortress level in a random province -2

B. Damnit! I still need them!

  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

Actions

A. So must it be

  • Stability -1
  • Monarch's military skill -2 for 6 months
  • Quality -1
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 20000 troops in a random province
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2

B. Hunt down the deserters!

  • Stability -3
  • -500 gold
  • Lose 10000 troops in a random province
  • Fortress level in a random province -1
  • Global revolt risk +3 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 200 non-colonial provinces

Description

As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

Actions

A. So must it be

  • Stability -1
  • Monarch's military skill -2 for 6 months
  • Quality -1
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 20000 troops in a random province
  • Lose 20000 troops in a random province
  • Lose 20000 troops in a random province
  • Lose 20000 troops in a random province
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2
  • Fortress level in a random province -2
  • Fortress level in a random province -2
  • Fortress level in a random province -2

B. Hunt down the deserters!

  • Stability -3
  • -1000 gold
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Global revolt risk +3 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

Actions

A. So must it be

  • Stability -1
  • Monarch's military skill -2 for 6 months
  • Quality -1
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 20000 troops in a random province
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2

B. Hunt down the deserters!

  • Stability -3
  • -500 gold
  • Lose 10000 troops in a random province
  • Fortress level in a random province -1
  • Global revolt risk +3 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country is not at war
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • The following must not occur:
    • Stability is at 0 or higher
  • Country has at least 200 non-colonial provinces

Description

As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

Actions

A. So must it be

  • Stability -1
  • Monarch's military skill -2 for 6 months
  • Quality -1
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Lose 20000 troops in a random province
  • Lose 20000 troops in a random province
  • Lose 20000 troops in a random province
  • Lose 20000 troops in a random province
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Fortress level in a random province -2
  • Fortress level in a random province -2
  • Fortress level in a random province -2
  • Fortress level in a random province -2

B. Hunt down the deserters!

  • Stability -3
  • -1000 gold
  • Lose 10000 troops in a random province
  • Lose 10000 troops in a random province
  • Fortress level in a random province -1
  • Fortress level in a random province -1
  • Global revolt risk +3 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces

Description

Fire was the major source of destruction of buildings in those times, as people lacked the necessary and efficient firefighting equipment.

Actions

A. OK

  • Manufactory in a random province is destroyed

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Conflicts sometimes erupted following diplomatic insults.

Actions

A. OK

  • Gain a temporary casus belli against a random country for 6 months
  • -10 relations with the same country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Conflicts sometimes erupted following diplomatic insults.

Actions

A. OK

  • Gain a temporary casus belli against a random country for 12 months
  • -20 relations with the same country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Conflicts sometimes erupted following diplomatic insults.

Actions

A. OK

  • Gain a temporary casus belli against a random country for 18 months
  • -35 relations with the same country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Conflicts sometimes erupted following diplomatic insults.

Actions

A. OK

  • Gain a temporary casus belli against a random country for 24 months
  • -50 relations with the same country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country
  • -10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Diplomacy between nations was often affected by random factors from both sides involved that were most of the time beyond the control of the foreign ministers involved.

Actions

A. OK

  • Monarch's diplomatic skill +1 for 4 months
  • +25 relations with a random country
  • +1 diplomats

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Diplomacy between nations was often affected by random factors from both sides involved that were most of the time beyond the control of the foreign ministers involved.

Actions

A. OK

  • Monarch's diplomatic skill +2 for 4 months
  • +50 relations with a random country
  • +1 diplomats

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Diplomacy between nations was often affected by random factors from both sides involved that were most of the time beyond the control of the foreign ministers involved.

Actions

A. OK

  • Monarch's diplomatic skill +3 for 4 months
  • +100 relations with a random country
  • +1 diplomats

All countries — Random

Conditions

  • Ottoman Empire owns Thrace
  • Ottoman Empire controls Thrace
  • Country is not at war
  • Capital is on continent Europe

Description

Dragoman designates the official title of a person who would function as an interpreter, translator and official guide between the Ottomans and European embassies. In the Ottoman Empire, the demand for the mediation provided by dragomans is said to have been created by the reluctance on the part of the Muslim Ottomans to learn the languages of non-Muslim nations. The office incorporated diplomatic as well as linguistic duties namely, in the Ottomans relation with Christian countries and some dragomans thus came to play crucial roles in Ottoman politics.

Actions

A. Peaceful politics

  • +2 merchants
  • Trade tech investment: +100
  • +20 relations with Ottoman Empire

All countries — Random

Conditions

  • Flag [Random_MajorRef] is set

Description

Our efforts to reform and lessen the strain on our bureaucracy has been fruitful, but as time passes, even new reforms turn old...

Actions

A. Thrown away money

  • Clear flag "[Random_MajorRef]"
  • Set flag [Random_MinorRef] for events
  • Infrastructure tech investment: -10

All countries — Random

Conditions

  • Flag [Random_MinorRef] is set

Description

Our efforts to reform and lessen the strain on our bureaucracy has been fruitful, but as time passes, even new reforms turn old...

Actions

A. Thrown away money

  • Clear flag "[Random_MinorRef]"
  • Infrastructure tech investment: -5

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 9 non-colonial provinces
  • Capital is on continent Europe
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Whether in search of faith, wealth, land, or freedom, many people emigrated to the colonies, bringing with them new crafts, skills, and unfulfilled dreams.

Actions

A. So mote it be

  • +1000 population in a different random province
  • +1 base tax value in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 30 non-colonial provinces
  • Capital is on continent Europe
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Whether in search of faith, wealth, land, or freedom, many people emigrated to the colonies, bringing with them new crafts, skills, and unfulfilled dreams.

Actions

A. So mote it be

  • +1000 population in a different random province
  • +1000 population in a different random province
  • +1000 population in a different random province
  • +1 base tax value in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 80 non-colonial provinces
  • Capital is on continent Europe

Description

Whether in search of faith, wealth, land, or freedom, many people emigrated to the colonies, bringing with them new crafts, skills, and unfulfilled dreams.

Actions

A. So mote it be

  • +1000 population in a different random province
  • +1000 population in a different random province
  • +1000 population in a different random province
  • +1000 population in a different random province
  • +1 base tax value in the same province
  • +1000 population in a different random province
  • +1000 population in a different random province
  • +1 base tax value in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia
  • At least one of the following must occur:
    • Own Rajputana
    • Own Delhi
    • Own Awadh
    • Own Bundelkhand
    • Own Malwa
    • Own Gujarat
    • Own Bombay
    • Own Goa
    • Own Maharashtra
    • Own Khandesh
    • Own Gondwana
    • Own Raipur
    • Own Tirhut
    • Own Koch
    • Own Santal
    • Own Ganges
    • Own Howrah
    • Own Bihar
    • Own Odisa
    • Own Berhampur
    • Own Sambalpur
    • Own Bastar
    • Own Palakimedi
    • Own Yanam
    • Own Hyderabad
    • Own Bangalore
    • Own Mangalore
    • Own Kerala
    • Own Mysore
    • Own Madras
    • Own Pondicherry
    • Own Cochin
    • Own Trivandrum
    • Own Madurai
    • Own Chandigarh
    • Own Panjab
    • Own Bikaner
  • Capital is on continent Asia
  • Innovativeness is at 2 or higher

Description

Islam in South Asia often dropped or did not enforce the imposition of Jizya, a tax on Zimmis, non-believers who are protected by the state. Instead, in order to smooth relations with the dominantly Hindu populations, they classified them as Musta'min, protected non-Muslims exempt from Jizya. In history, however, there was always a movement from conservative factions to impose Jizya. Imposing it would bring revolts, and refusing to do so would build trust with the Hindu community, while losing it with elements of the Islamic elite.

Actions

A. Don't enforce Jizya

  • Trade tech investment: +50
  • Infrastructure tech investment: +50
  • -1 missionaries

B. Listen to the clerics

  • +80 gold
  • Stability -1
  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia
  • At least one of the following must occur:
    • Own Rajputana
    • Own Delhi
    • Own Awadh
    • Own Bundelkhand
    • Own Malwa
    • Own Gujarat
    • Own Bombay
    • Own Goa
    • Own Maharashtra
    • Own Khandesh
    • Own Gondwana
    • Own Raipur
    • Own Tirhut
    • Own Koch
    • Own Santal
    • Own Ganges
    • Own Howrah
    • Own Bihar
    • Own Odisa
    • Own Berhampur
    • Own Sambalpur
    • Own Bastar
    • Own Palakimedi
    • Own Yanam
    • Own Hyderabad
    • Own Bangalore
    • Own Mangalore
    • Own Kerala
    • Own Mysore
    • Own Madras
    • Own Pondicherry
    • Own Cochin
    • Own Trivandrum
    • Own Madurai
    • Own Chandigarh
    • Own Panjab
    • Own Bikaner
  • Capital is on continent Asia
  • Innovativeness is at 2 or higher

Description

Islam in South Asia often dropped or did not enforce the imposition of Jizya, a tax on Zimmis, non-believers who are protected by the state. Instead, in order to smooth relations with the dominantly Hindu populations, they classified them as Musta'min, protected non-Muslims exempt from Jizya. In history, however, there was always a movement from conservative factions to impose Jizya. Imposing it would bring revolts, and refusing to do so would build trust with the Hindu community, while losing it with elements of the Islamic elite.

Actions

A. Don't enforce Jizya

  • Trade tech investment: +50
  • Infrastructure tech investment: +50
  • -1 missionaries

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 infantry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 infantry in a random province
  • +5000 infantry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 infantry in a random province
  • +5000 infantry in a random province
  • +5000 infantry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Country has at least 200 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 infantry in a random province
  • +5000 infantry in a random province
  • +5000 infantry in a random province
  • +5000 infantry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • The following must not occur:
    • Offensive Doctrine is at 4 or higher
  • Land tech is at 7 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +30 artillery in a random province
  • +3000 infantry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • The following must not occur:
    • Offensive Doctrine is at 4 or higher
  • Land tech is at 7 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +20 artillery in a random province
  • +3000 infantry in the same province
  • +20 artillery in a random province
  • +3000 infantry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • The following must not occur:
    • Offensive Doctrine is at 4 or higher
  • Land tech is at 7 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +30 artillery in a random province
  • +3000 infantry in the same province
  • +30 artillery in a random province
  • +3000 infantry in the same province
  • +30 artillery in a random province
  • +3000 infantry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • The following must not occur:
    • Offensive Doctrine is at 4 or higher
  • Land tech is at 7 or higher
  • Country has at least 200 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +30 artillery in a random province
  • +3000 infantry in the same province
  • +30 artillery in a random province
  • +3000 infantry in the same province
  • +30 artillery in a random province
  • +3000 infantry in the same province
  • +30 artillery in a random province
  • +3000 infantry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 cavalry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 cavalry in a random province
  • +5000 cavalry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 cavalry in a random province
  • +5000 cavalry in a random province
  • +5000 cavalry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 3 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 200 non-colonial provinces

Description

The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

Actions

A. OK

  • +5000 cavalry in a random province
  • +5000 cavalry in a random province
  • +5000 cavalry in a random province
  • +5000 cavalry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Aristocracy is at 5 or higher
  • The following must not occur:
    • Land is at 7 or higher
  • The following must not occur:
    • State religion is pagan
  • Naval tech is at 4 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

Actions

A. OK

  • Gain 5 transports in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Aristocracy is at 5 or higher
  • The following must not occur:
    • Land is at 7 or higher
  • The following must not occur:
    • State religion is pagan
  • Naval tech is at 4 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

Actions

A. OK

  • Gain 5 transports in a random province
  • Gain 5 transports in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Aristocracy is at 5 or higher
  • The following must not occur:
    • Land is at 7 or higher
  • The following must not occur:
    • State religion is pagan
  • Naval tech is at 4 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

Actions

A. OK

  • Gain 5 transports in a random province
  • Gain 5 transports in a random province
  • Gain 5 transports in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Aristocracy is at 5 or higher
  • The following must not occur:
    • Land is at 7 or higher
  • The following must not occur:
    • State religion is pagan
  • Naval tech is at 4 or higher
  • Capital is on continent Europe
  • Country has at least 200 non-colonial provinces

Description

The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

Actions

A. OK

  • Gain 5 transports in a random province
  • Gain 5 transports in a random province
  • Gain 5 transports in a random province
  • Gain 5 transports in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 6 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 6 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 6 or higher
  • Country has at least 200 non-colonial provinces

Description

The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

Actions

A. OK

  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in a random province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Decline his Services

  • -1 victory points

B. Hire Painter

  • -25 gold
  • Innovativeness +1
  • +1 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Decline his Services

  • -1 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Decline his Services

  • -5 victory points

B. Hire Painter

  • -50 gold
  • Innovativeness +1
  • +5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Decline his Services

  • -5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Hire Painter

  • -75 gold
  • Innovativeness +1
  • +10 victory points

B. Decline his Services

  • -10 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Hire Painter

  • -150 gold
  • Innovativeness +1
  • +25 victory points

B. Decline his Services

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia

Description

Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

Actions

A. Hire Painter

  • -300 gold
  • Innovativeness +1
  • +50 victory points

B. Decline his Services

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at 2 or higher

Description

Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

Actions

A. Add the excess revenue to the treasury

  • +100 gold
  • -2% inflation

B. Reinvest it in the local economy

  • +1 base tax value in a random province

C. Use the excess revenue to expand commerce

  • Infrastructure tech investment: +100
  • Trade tech investment: +100

D. Use the excess revenue for military needs

  • Land tech investment: +100
  • Naval tech investment: +100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at 2 or higher

Description

Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

Actions

A. Add the excess revenue to the treasury

  • +200 gold
  • -2% inflation

B. Reinvest it in the local economy

  • +1 base tax value in a random province
  • +1 base tax value in a random province

C. Use the excess revenue to expand commerce

  • Infrastructure tech investment: +200
  • Trade tech investment: +200

D. Use the excess revenue for military needs

  • Land tech investment: +200
  • Naval tech investment: +200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at 2 or higher

Description

Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

Actions

A. Add the excess revenue to the treasury

  • +300 gold
  • -2% inflation

B. Reinvest it in the local economy

  • +1 base tax value in a random province
  • +1 base tax value in a random province
  • +1 base tax value in a random province

C. Use the excess revenue to expand commerce

  • Infrastructure tech investment: +300
  • Trade tech investment: +300

D. Use the excess revenue for military needs

  • Land tech investment: +300
  • Naval tech investment: +300

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Naval tech is at 11 or higher
  • Trade tech is at 3 or higher
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • State religion is pagan
  • It is the year 1601 or later

Description

A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

Actions

A. OK

  • Gain an explorer in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Naval tech is at 11 or higher
  • Trade tech is at 3 or higher
  • The following must not occur:
    • Land is at 2 or higher
  • The following must not occur:
    • State religion is pagan
  • It is the year 1601 or later

Description

A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

Actions

A. OK

  • Gain an explorer in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Naval tech is at 18 or higher
  • Trade tech is at 5 or higher
  • The following must not occur:
    • Land is at 4 or higher
  • The following must not occur:
    • Mercantilism is at 4 or higher
  • The following must not occur:
    • State religion is pagan
  • It is the year 1601 or later

Description

A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

Actions

A. OK

  • Gain an explorer in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Naval tech is at 18 or higher
  • Trade tech is at 5 or higher
  • The following must not occur:
    • Land is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 2 or higher
  • The following must not occur:
    • State religion is pagan
  • It is the year 1601 or later

Description

A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

Actions

A. OK

  • Gain an explorer in a random province
  • +2 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Europe
  • The following must not occur:
    • Offensive Doctrine is at 10 or higher
  • The following must not occur:
    • Quality is at 10 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

Actions

A. Decline the Offer

  • -1 victory points

B. Hire him

  • -250 gold
  • Offensive Doctrine +1
  • Quality +1
  • +1000 infantry in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Europe
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 10 or higher
  • The following must not occur:
    • Quality is at 10 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

Actions

A. Hire him

  • -300 gold
  • Offensive Doctrine +1
  • Quality +1
  • +1000 infantry in a random province

B. Decline the Offer

  • -5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Europe
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 10 or higher
  • The following must not occur:
    • Quality is at 10 or higher
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

Actions

A. Hire him

  • -400 gold
  • Offensive Doctrine +1
  • Quality +1
  • +1000 infantry in a random province

B. Decline the Offer

  • -10 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Europe
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 10 or higher
  • The following must not occur:
    • Quality is at 10 or higher
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

Actions

A. Hire him

  • -600 gold
  • Offensive Doctrine +1
  • Quality +1
  • +1000 infantry in a random province

B. Decline the Offer

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Europe
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 10 or higher
  • The following must not occur:
    • Quality is at 10 or higher

Description

Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

Actions

A. Hire him

  • -1000 gold
  • Offensive Doctrine +1
  • Quality +1
  • +1000 infantry in a random province

B. Decline the Offer

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • Mercantilism is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

Actions

A. Impose New Tariff

  • Mercantilism +1

B. Deny New Tariff

  • Mercantilism -1
  • Trade tech investment: -100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Mercantilism is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

Actions

A. Impose New Tariff

  • Mercantilism +1

B. Deny New Tariff

  • Mercantilism -1
  • Trade tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • Mercantilism is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

Actions

A. Impose New Tariff

  • Mercantilism +1

B. Deny New Tariff

  • Mercantilism -1
  • Trade tech investment: -300

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 30 non-colonial provinces
  • Mercantilism is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

Actions

A. Impose New Tariff

  • Mercantilism +1

B. Deny New Tariff

  • Mercantilism -1
  • Trade tech investment: -500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 3 or higher
  • Country has at least 6 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

Actions

A. OK

  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Infrastructure tech is at 3 or higher
  • Country has at least 30 non-colonial provinces

Description

A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

Actions

A. OK

  • Fortress level in a random province +1
  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 3 or higher
  • Country has at least 6 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 4 or higher

Description

A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

Actions

A. OK

  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Infrastructure tech is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 4 or higher

Description

A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

Actions

A. OK

  • Fortress level in a random province +1
  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 3 or higher
  • Country has at least 6 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 2 or higher

Description

A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

Actions

A. OK

  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Infrastructure tech is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Offensive Doctrine is at 2 or higher

Description

A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

Actions

A. OK

  • Fortress level in a random province +1
  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +300 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +1000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1500 or later

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1500 or later
  • The following must not occur:
    • It is the year 1600 or later

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • The following must not occur:
    • It is the year 1700 or later

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +300 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +400 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Aristocracy is at 6 or higher
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Aristocracy is at 6 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Aristocracy is at 6 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +225 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Aristocracy is at 6 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +375 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Aristocracy is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +750 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Aristocracy is at 6 or higher
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • It is the year 1650 or later

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +1500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Aristocracy is at 8 or higher
  • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Aristocracy is at 8 or higher
  • It is the year 1650 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Aristocracy is at 8 or higher
  • It is the year 1650 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +300 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Aristocracy is at 8 or higher
  • It is the year 1650 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Aristocracy is at 8 or higher
  • It is the year 1650 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +1000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Aristocracy is at 8 or higher
  • It is the year 1650 or later
  • Country has at least 200 non-colonial provinces

Description

Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Actions

A. OK

  • +2000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

Actions

A. OK

  • Stability +1
  • Infrastructure tech investment: +100
  • Trade tech investment: +100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

Actions

A. OK

  • Stability +1
  • Infrastructure tech investment: +200
  • Trade tech investment: +200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

Actions

A. OK

  • Stability +1
  • Infrastructure tech investment: +400
  • Trade tech investment: +400

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

Actions

A. OK

  • Stability +1
  • Infrastructure tech investment: +1000
  • Trade tech investment: +1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

Actions

A. OK

  • Stability +1
  • Infrastructure tech investment: +2500
  • Trade tech investment: +2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

Actions

A. OK

  • Stability +1
  • Infrastructure tech investment: +5000
  • Trade tech investment: +5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is not at war
  • Innovativeness is at 7 or higher

Description

During times of peace and prosperity, the people are more accepting of others' differences, being willing to allow them to share in the plentiful bounty of the realm.

Actions

A. OK

  • -6 missionaries
  • Global revolt risk -1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • It is the year 1650 or later
  • Stability is at -2 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

Actions

A. Decline

  • Stability -1

B. Accept

  • -20 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • It is the year 1650 or later
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

Actions

A. Decline

  • Stability -1

B. Accept

  • -35 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • It is the year 1650 or later
  • Stability is at -2 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

Actions

A. Accept

  • -50 gold

B. Decline

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • It is the year 1650 or later
  • Stability is at -2 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

Actions

A. Accept

  • -75 gold

B. Decline

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • It is the year 1650 or later
  • Stability is at -2 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

Actions

A. Accept

  • -125 gold

B. Decline

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • It is the year 1650 or later
  • Stability is at -2 or higher
  • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

Actions

A. Accept

  • -200 gold

B. Decline

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Deny Aid

  • Stability -2

B. Grant Aid

  • -25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Deny Aid

  • Stability -2

B. Grant Aid

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Deny Aid

  • Stability -2

B. Grant Aid

  • -75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Grant Aid

  • -150 gold

B. Deny Aid

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Grant Aid

  • -300 gold

B. Deny Aid

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 200 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Grant Aid

  • -600 gold

B. Deny Aid

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Deny Aid

  • Stability -2

B. Grant Aid

  • -25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Deny Aid

  • Stability -2

B. Grant Aid

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Deny Aid

  • Stability -2

B. Grant Aid

  • -75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Grant Aid

  • -150 gold

B. Deny Aid

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Grant Aid

  • -300 gold

B. Deny Aid

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 7 or higher
  • Country has at least 200 non-colonial provinces

Description

The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Actions

A. Grant Aid

  • -600 gold

B. Deny Aid

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Badboy is at 40 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Actions

A. OK

  • Monarch's diplomatic skill +1 for 24 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country
  • +10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Badboy is at 40 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Actions

A. OK

  • Monarch's diplomatic skill +2 for 12 months
  • +2 diplomats

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Badboy is at 40 or higher
  • Country has at least 30 non-colonial provinces

Description

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Actions

A. OK

  • Monarch's diplomatic skill +3 for 6 months
  • +3 diplomats

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 7 or higher
  • The following must not occur:
    • Badboy is at 40 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Actions

A. OK

  • Monarch's diplomatic skill +1 for 24 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country
  • +10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 7 or higher
  • The following must not occur:
    • Badboy is at 40 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Actions

A. OK

  • Monarch's diplomatic skill +2 for 12 months
  • +2 diplomats

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 7 or higher
  • The following must not occur:
    • Badboy is at 40 or higher
  • Country has at least 30 non-colonial provinces

Description

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Actions

A. OK

  • Monarch's diplomatic skill +3 for 6 months
  • +3 diplomats

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at 1 or higher
  • Country is not at war

Description

From time to time most rulers liked to arrange great royal hunts. These occasions were quite popular, but far from everyone were invited to participate - being invited to a royal hunt was a clear indication of favour. As with similar occasions, this was used by the King to diplomatically demonstrate his current favorites among the nobility as well as the foreign dignitaries.

Actions

A. OK

  • +15 relations with a random country
  • -15 relations with a random country
  • +15 relations with a random country
  • -15 relations with a random country
  • +15 relations with a random country
  • -15 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu

Description

A holy guru has visited our land. The people see this as a sign of good favor for our rule!

Actions

A. OK

  • Stability +1
  • Global revolt risk -1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 3 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 4 non-colonial provinces

Description

Occasionally a rural land owner died without a heir, and his lands would revert to the crown.

Actions

A. Directly administrate

  • +30 gold
  • +1 base tax value in a random province

B. Grant them to a noble

  • Stability +1
  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 3 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 3 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 3 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Innovativeness is at 3 or higher
  • The following must not occur:
    • State religion is confucian

Description

Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

Actions

A. OK

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is not at war
  • The following must not occur:
    • Aristocracy is at 5 or higher

Description

While most marriages of the nobility were done within the realm, often the upper nobility would marry off their children to other countries for various political and financial reasons.

Actions

A. OK

  • Gain a royal marriage with -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • State religion is catholic
  • The following must not occur:
    • It is the year 1514 or later

Description

Indulgences were essentially a pre-pay system for our sins. A devotee could buy forgiveness before they committed sins. This practice was widely practiced and its abuse was one of the prompts for Luther's movement. Indulgence peddlers were very apt at extracting large amounts of cash from any area they passed through.

Actions

A. OK

  • -1 base tax value in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

Actions

A. OK

  • +1 base tax value in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

Actions

A. OK

  • +1 base tax value in a random province
  • +1 base tax value in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

Actions

A. OK

  • +1 base tax value in a random province
  • +1 base tax value in a random province
  • +1 base tax value in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces

Description

Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

Actions

A. OK

  • +1 base tax value in a random province
  • +1 base tax value in a random province
  • +1 base tax value in a random province
  • +1 base tax value in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1450 or later
  • The following must not occur:
    • It is the year 1600 or later
  • Capital is on continent Europe
  • Offensive Doctrine is at 3 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

Actions

A. Decline the Offer

  • -1 victory points

B. Hire the engineer

  • -75 gold
  • Offensive Doctrine -1
  • Fortress level in a random province +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1450 or later
  • The following must not occur:
    • It is the year 1600 or later
  • Capital is on continent Europe
  • Offensive Doctrine is at 3 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

Actions

A. Hire the engineer

  • -100 gold
  • Offensive Doctrine -1
  • Fortress level in a random province +1

B. Decline the Offer

  • -5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1450 or later
  • The following must not occur:
    • It is the year 1600 or later
  • Capital is on continent Europe
  • Offensive Doctrine is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

Actions

A. Hire the engineer

  • -150 gold
  • Offensive Doctrine -1
  • Fortress level in a random province +1

B. Decline the Offer

  • -10 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1450 or later
  • The following must not occur:
    • It is the year 1600 or later
  • Capital is on continent Europe
  • Offensive Doctrine is at 3 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

Actions

A. Hire the engineer

  • -200 gold
  • Offensive Doctrine -1
  • Fortress level in a random province +1

B. Decline the Offer

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1450 or later
  • The following must not occur:
    • It is the year 1600 or later
  • Capital is on continent Europe
  • Offensive Doctrine is at 3 or higher
  • Country has at least 200 non-colonial provinces

Description

During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

Actions

A. Hire the engineer

  • -300 gold
  • Offensive Doctrine -1
  • Fortress level in a random province +1

B. Decline the Offer

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Naval tech is at 4 or higher
  • The following must not occur:
    • Naval tech is at 11 or higher
  • The following must not occur:
    • Trade tech is at 5 or higher

Description

Careening a sailing vessel means to beach it at high tide in order, usually, to expose one side or another of the ship's hull for maintenance below the water line when the tide goes out. Maintenance includes, dry rot or cannon shot repair, tarring the exterior to reduce leakage or barnacle removal to increase her speed. Commercial shipping was maintained by the merchants.

Actions

A. Unable to pay

  • Trade tech investment: -50

B. Fix and clean

  • -50 gold
  • Trade tech investment: +100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Naval tech is at 4 or higher
  • The following must not occur:
    • Naval tech is at 18 or higher
  • The following must not occur:
    • Trade tech is at 9 or higher

Description

Careening a sailing vessel means to beach it at high tide in order, usually, to expose one side or another of the ship's hull for maintenance below the water line when the tide goes out. Maintenance includes, dry rot or cannon shot repair, tarring the exterior to reduce leakage or barnacle removal to increase her speed. Commercial shipping was maintained by the merchants.

Actions

A. Unable to pay

  • Trade tech investment: -100

B. Fix and clean

  • -100 gold
  • Trade tech investment: +200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • Badboy is at 20 or higher
  • At least one of the following must occur:
    • Badboy is at 40 or higher
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • It is the year 1600 or later

Description

With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

Actions

A. Try to head off this disaster!

  • Stability -1
  • Innovativeness +1
  • -500 gold
  • Global revolt risk +5 for 12 months
  • A random province revolts

B. We shall not give into them!

  • Stability -2
  • Global revolt risk +4 for 60 months
  • A random province revolts
  • A random province revolts
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Innovativeness is at 2 or higher
  • Badboy is at 20 or higher
  • At least one of the following must occur:
    • Badboy is at 40 or higher
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • It is the year 1600 or later

Description

With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

Actions

A. Try to head off this disaster!

  • Stability -1
  • Innovativeness +1
  • -1500 gold
  • Global revolt risk +9 for 12 months
  • A random province revolts
  • A random province revolts
  • A random province revolts

B. We shall not give into them!

  • Stability -2
  • Global revolt risk +4 for 60 months
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 6 or higher
  • Badboy is at 25 or higher
  • At least one of the following must occur:
    • Badboy is at 50 or higher
    • Country has at least 80 non-colonial provinces
  • It is the year 1600 or later

Description

With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

Actions

A. Try to head off this disaster!

  • Stability -1
  • Innovativeness +1
  • -500 gold
  • Global revolt risk +5 for 12 months
  • A random province revolts

B. We shall not give into them!

  • Stability -2
  • Global revolt risk +4 for 60 months
  • A random province revolts
  • A random province revolts
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province
  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Innovativeness is at 2 or higher
  • Badboy is at 25 or higher
  • At least one of the following must occur:
    • Badboy is at 50 or higher
    • Country has at least 80 non-colonial provinces
  • It is the year 1600 or later

Description

With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

Actions

A. Try to head off this disaster!

  • Stability -1
  • Innovativeness +1
  • -1500 gold
  • Global revolt risk +9 for 12 months
  • A random province revolts
  • A random province revolts
  • A random province revolts

B. We shall not give into them!

  • Stability -2
  • Global revolt risk +4 for 60 months
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in a random province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • The following must not occur:
    • It is the year 1700 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

A mercenary band demands to be hired, lest they lay waste to the countryside!

Actions

A. Crush the brigands!

  • Stability -1
  • Centralization +1
  • A random province revolts
  • -1 base tax value in the same province

B. Give in to their demands

  • -100 gold
  • +5000 infantry in the same province
  • +2500 cavalry in the same province
  • Quality -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • The following must not occur:
    • It is the year 1700 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

A mercenary band demands to be hired, lest they lay waste to the countryside!

Actions

A. Give in to their demands

  • -150 gold
  • +7000 infantry in a random province
  • +3500 cavalry in the same province
  • Quality -1

B. Crush the brigands!

  • Stability -1
  • Centralization +1
  • The same province revolts
  • The same province revolts
  • -1 base tax value in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • The following must not occur:
    • It is the year 1700 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

A mercenary band demands to be hired, lest they lay waste to the countryside!

Actions

A. Give in to their demands

  • -250 gold
  • +10000 infantry in a random province
  • +5000 cavalry in the same province
  • Quality -1

B. Crush the brigands!

  • Stability -1
  • Centralization +1
  • The same province revolts
  • The same province revolts
  • -1 base tax value in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • The following must not occur:
    • It is the year 1700 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

A mercenary band demands to be hired, lest they lay waste to the countryside!

Actions

A. Crush the brigands!

  • Stability -1
  • Centralization +1
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • -1 base tax value in the same province

B. Give in to their demands

  • -400 gold
  • +15000 infantry in the same province
  • +7500 cavalry in the same province
  • Quality -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • The following must not occur:
    • It is the year 1700 or later
  • Country has at least 200 non-colonial provinces

Description

A mercenary band demands to be hired, lest they lay waste to the countryside!

Actions

A. Crush the brigands!

  • Stability -1
  • Centralization +1
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • The same province revolts
  • -1 base tax value in the same province

B. Give in to their demands

  • -700 gold
  • +25000 infantry in the same province
  • +10000 cavalry in the same province
  • Quality -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Actions

A. Escalate Complaint

  • Gain a temporary casus belli against a random country for 60 months
  • -25 relations with the same country

B. Diplomatically Resolve

  • +50 relations with the same country
  • Trade tech investment: -100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Actions

A. Escalate Complaint

  • Gain a temporary casus belli against a random country for 60 months
  • -25 relations with the same country

B. Diplomatically Resolve

  • +50 relations with the same country
  • Trade tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Actions

A. Escalate Complaint

  • Gain a temporary casus belli against a random country for 60 months
  • -25 relations with the same country

B. Diplomatically Resolve

  • +50 relations with the same country
  • Trade tech investment: -300

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Actions

A. Escalate Complaint

  • Gain a temporary casus belli against a random country for 60 months
  • -25 relations with the same country

B. Diplomatically Resolve

  • +50 relations with the same country
  • Trade tech investment: -500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Actions

A. Escalate Complaint

  • Gain a temporary casus belli against a random country for 60 months
  • -25 relations with the same country

B. Diplomatically Resolve

  • +50 relations with the same country
  • Trade tech investment: -1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Actions

A. Escalate Complaint

  • Gain a temporary casus belli against a random country for 60 months
  • -25 relations with the same country

B. Diplomatically Resolve

  • +50 relations with the same country
  • Trade tech investment: -2000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Trade tech is at 1 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • Stability is at -2 or higher
  • Mercantilism is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher

Description

Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

Actions

A. Refuse to help

  • Stability -1
  • Trade tech investment: +250

B. Help them out

  • Trade tech investment: -250
  • -50 gold
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Trade tech is at 1 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Stability is at -2 or higher
  • Mercantilism is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher

Description

Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

Actions

A. Help them out

  • Trade tech investment: -250
  • -50 gold
  • Mercantilism +1

B. Refuse to help

  • Stability -1
  • Trade tech investment: +250

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Trade tech is at 1 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • Stability is at -2 or higher
  • Centralization is at 6 or higher
  • Mercantilism is at 4 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher

Description

Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

Actions

A. Refuse to help

  • Stability -1
  • Trade tech investment: +250

B. Help them out

  • Trade tech investment: -250
  • -50 gold
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Trade tech is at 1 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Stability is at -2 or higher
  • Centralization is at 6 or higher
  • Mercantilism is at 4 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher

Description

Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

Actions

A. Help them out

  • Trade tech investment: -250
  • -50 gold
  • Mercantilism +1

B. Refuse to help

  • Stability -1
  • Trade tech investment: +250

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

The peasants were always superstitious, and the appearance of a meteor in the sky could cause panic among the people. This was often viewed as a sign that the end of times were near or that something bad would happen in the near future.

Actions

A. OK

  • Stability -1
  • Global revolt risk +1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 40 or higher
  • The following must not occur:
    • It is the year 1600 or later
  • Country has at least 200 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Badboy is at 50 or higher
  • It is the year 1600 or later
  • Country has at least 200 non-colonial provinces

Description

Founded on expansion, the society is gradually militarized to the detriment of local economies.

Actions

A. So mote it be

  • +1 badboy
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • -1 base tax value in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the capital province
  • +1 base manpower in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Quality is at 10 or higher

Description

A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

Actions

A. Send him away

  • -1 victory points

B. Retain him as an advisor

  • -50 gold
  • Monarch's military skill +1 for 60 months
  • Quality +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Quality is at 10 or higher

Description

A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

Actions

A. Send him away

  • -5 victory points

B. Retain him as an advisor

  • -75 gold
  • Monarch's military skill +1 for 60 months
  • Quality +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Quality is at 10 or higher

Description

A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

Actions

A. Retain him as an advisor

  • -100 gold
  • Monarch's military skill +1 for 60 months
  • Quality +1

B. Send him away

  • -10 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Quality is at 10 or higher

Description

A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

Actions

A. Retain him as an advisor

  • -150 gold
  • Monarch's military skill +1 for 60 months
  • Quality +1

B. Send him away

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Quality is at 10 or higher

Description

A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

Actions

A. Retain him as an advisor

  • -250 gold
  • Monarch's military skill +1 for 60 months
  • Quality +1

B. Send him away

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Quality is at 10 or higher

Description

A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

Actions

A. Retain him as an advisor

  • -500 gold
  • Monarch's military skill +1 for 60 months
  • Quality +1

B. Send him away

  • -100 victory points

All countries — Random

Conditions

  • Country is not at war
  • The following must not occur:
    • It is the year 1494 or later
  • Quality is at 4 or higher

Description

During the late middle ages and the early renaissance, all armies where based of a feudal system in which the nobles would have a small number of professional troops and would hire the local militia, which was minimally trained to raise the troop numbers when needed, wars and campaigns with this method tended to last longer and where mostly indecisive partly due to the militia departing for home to tend to their farms during certain times of the year. Quality only belonged to the mercenary, the Men of arms.

Actions

A. Reformation

  • Offensive Doctrine -1
  • Quality -1

B. Status quo

  • -200 gold
  • Land tech investment: -500
  • +2000 cavalry in a random province
  • +2000 infantry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • State religion is hindu
  • The following must not occur:
    • Innovativeness is at 3 or higher

Description

Though Hinduism is diverse and encompasses several coexisting religious traditions, peace is not always the norm. Theistic and political arguments could break out between different Hindu monasteries. The medieval era saw frequent clashes between Shaivite and Vaishnavite monks when the question of political favor or doctrinal issues arose.

Actions

A. OK

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Actions

A. OK

  • +1 merchants
  • +50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Actions

A. OK

  • +1 merchants
  • +75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Actions

A. OK

  • +1 merchants
  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Actions

A. OK

  • +1 merchants
  • +150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Actions

A. OK

  • +1 merchants
  • +300 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Trade tech is at 3 or higher
  • Country has at least 200 non-colonial provinces

Description

Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Actions

A. OK

  • +1 merchants
  • +750 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces

Description

During this time period many areas that were forests or swamps were cleared or drained to provide new areas for settlement. These newly cleared areas often led to a short term population boom.

Actions

A. OK

  • +1000 population in a random province
  • +1 base manpower in the same province
  • +1 base tax value in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

Actions

A. Introduce new tax

  • Stability -2
  • +1 base tax value in a random province
  • The same province revolts

B. Let the matter fall

  • Aristocracy +1
  • Monarch's administrative skill -2 for 4 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

Actions

A. Introduce new tax

  • Stability -1
  • +1 base tax value in a random province
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts

B. Let the matter fall

  • Aristocracy +1
  • Monarch's administrative skill -2 for 6 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

Actions

A. Introduce new tax

  • Stability -1
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts

B. Let the matter fall

  • Aristocracy +1
  • Monarch's administrative skill -2 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

Actions

A. Introduce new tax

  • Stability -1
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts

B. Let the matter fall

  • Aristocracy +1
  • Monarch's administrative skill -2 for 16 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

Actions

A. Introduce new tax

  • Stability -1
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • The same province revolts

B. Let the matter fall

  • Aristocracy +1
  • Monarch's administrative skill -2 for 24 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • It is the year 1600 or later

Description

Discoveries of new veins of precious metals sometimes increased the value of a mine significantly.

Actions

A. OK

  • +10 mine value in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Centralization is at 6 or higher

Description

Our weak bureaucracy has allowed the nobility and some of the governors to refuse or, at the best, not completely enforcing our decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureaucratic power to stop them. While they are not openly defying us right now, pressuring them may change their attitude, but doing nothing will leave us at their mercy.

Actions

A. Force them to comply diplomatically!

  • Stability -2
  • Centralization +1
  • Aristocracy -1
  • -1000 gold
  • -2 diplomats

B. Use military force to make them comply!

  • Stability -4
  • Centralization +2
  • Aristocracy -1
  • Offensive Doctrine +1
  • Global revolt risk +4 for 36 months
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

C. Let the issue slide.

  • Stability -1
  • Centralization -2
  • Aristocracy +2
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -2 base tax value in a random province
  • -1 base manpower in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Centralization is at 6 or higher

Description

Our weak bureaucracy has allowed the nobility and some of the governors to refuse or, at the best, not completely enforcing our decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureaucratic power to stop them. While they are not openly defying us right now, pressuring them may change their attitude, but doing nothing will leave us at their mercy.

Actions

A. Force them to comply diplomatically!

  • Stability -2
  • Centralization +1
  • Aristocracy -1
  • -2000 gold
  • -3 diplomats

B. Use military force to make them comply!

  • Stability -4
  • Centralization +2
  • Aristocracy -1
  • Offensive Doctrine +1
  • Global revolt risk +4 for 36 months
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

C. Let the issue slide.

  • Stability -1
  • Centralization -2
  • Aristocracy +2
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -1 base tax value in a random province
  • -1 base manpower in the same province
  • -2 base tax value in a random province
  • -1 base manpower in the same province
  • -2 base tax value in a random province
  • -1 base manpower in the same province
  • -2 base tax value in a random province
  • -1 base manpower in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 4 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open confilict. The result was less than a full blown civil war but could immensely disturb the stability of a state.

Actions

A. Side with one family

  • A random province revolts

B. Let them fight it out.

  • Stability -3

C. Try to settle the issue.

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 4 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open confilict. The result was less than a full blown civil war but could immensely disturb the stability of a state.

Actions

A. Side with one family

  • A random province revolts
  • The same province revolts

B. Let them fight it out.

  • Stability -2

C. Try to settle the issue.

  • -100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 4 or higher
  • Country has at least 30 non-colonial provinces

Description

Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open confilict. The result was less than a full blown civil war but could immensely disturb the stability of a state.

Actions

A. Side with one family

  • A random province revolts
  • The same province revolts
  • The same province revolts

B. Let them fight it out.

  • Stability -1

C. Try to settle the issue.

  • -250 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 3 or higher

Description

The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities.

Actions

A. OK

  • Stability -1
  • Gain a temporary casus belli against a random country for 24 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Actions

A. Refuse their demands

  • Stability -2

B. Accept their demands

  • -75 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Actions

A. Refuse their demands

  • Stability -2

B. Accept their demands

  • -150 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Actions

A. Accept their demands

  • -200 gold

B. Refuse their demands

  • Stability -2

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Actions

A. Accept their demands

  • -300 gold

B. Refuse their demands

  • Stability -2

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 7 or higher
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Actions

A. Accept their demands

  • -500 gold

B. Refuse their demands

  • Stability -2

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Aristocracy is at 7 or higher

Description

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Actions

A. Accept their demands

  • -800 gold

B. Refuse their demands

  • Stability -2

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • The following must not occur:
    • Centralization is at 2 or higher

Description

The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.

Actions

A. Reject Demands

  • Stability -2

B. Accept Demands

  • Centralization -1
  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Aristocracy is at 4 or higher
  • Centralization is at 6 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • The following must not occur:
    • Centralization is at 2 or higher

Description

The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.

Actions

A. Reject Demands

  • Stability -2

B. Accept Demands

  • Centralization -1
  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 2 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher

Description

The privileges of the nobility were continually under assault as the monarch tried to centralize more and more control. Sometimes the nobles would attempt to gain rights they had lost or surrendered to the monarch in earlier times.

Actions

A. Accept their rightful claims

  • Aristocracy +1

B. Execute the Traitors

  • Stability -1
  • Aristocracy -1

C. Ignore the demands

  • Global revolt risk +2 for 24 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 8 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Execute the troublemakers

  • Stability -3
  • Aristocracy -1
  • Centralization +1
  • A random province revolts

B. Let the incident slide

  • -30 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 8 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Execute the troublemakers

  • Stability -3
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • A random province revolts

B. Let the incident slide

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 8 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Let the incident slide

  • Stability -1
  • -80 gold

B. Execute the troublemakers

  • Stability -2
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 8 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Let the incident slide

  • Stability -1
  • -150 gold

B. Execute the troublemakers

  • Stability -2
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 8 or higher
  • Country has at least 200 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Let the incident slide

  • Stability -1
  • -300 gold

B. Execute the troublemakers

  • Stability -2
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 5 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Execute the troublemakers

  • Stability -3
  • Aristocracy -1
  • Centralization +1
  • A random province revolts

B. Let the incident slide

  • -30 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 5 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Execute the troublemakers

  • Stability -3
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • A random province revolts

B. Let the incident slide

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 5 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Let the incident slide

  • Stability -1
  • -80 gold

B. Execute the troublemakers

  • Stability -2
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 5 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Let the incident slide

  • Stability -1
  • -150 gold

B. Execute the troublemakers

  • Stability -2
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • The following must not occur:
    • Centralization is at 5 or higher
  • Country has at least 200 non-colonial provinces

Description

Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

Actions

A. Let the incident slide

  • Stability -1
  • -300 gold

B. Execute the troublemakers

  • Stability -2
  • Aristocracy -1
  • Centralization +1
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 2 or higher
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Serfdom is at 10 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

Actions

A. Do nothing

  • Stability -2
  • Serfdom +1
  • Aristocracy +1
  • +50 gold
  • A random province revolts

B. Protect peasants

  • Stability -1
  • Serfdom -1
  • Aristocracy -1
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 2 or higher
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Serfdom is at 10 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

Actions

A. Do nothing

  • Stability -2
  • Serfdom +1
  • Aristocracy +1
  • +75 gold
  • A random province revolts
  • A random province revolts

B. Protect peasants

  • Stability -1
  • Serfdom -1
  • Aristocracy -1
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 2 or higher
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Serfdom is at 10 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 80 non-colonial provinces

Description

Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

Actions

A. Do nothing

  • Stability -2
  • Serfdom +1
  • Aristocracy +1
  • +100 gold
  • A random province revolts
  • A random province revolts
  • A random province revolts

B. Protect peasants

  • Stability -1
  • Serfdom -1
  • Aristocracy -1
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • Serfdom is at 5 or higher
  • The following must not occur:
    • Serfdom is at 10 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

Actions

A. Do nothing

  • Stability -2
  • Serfdom +1
  • Aristocracy +1
  • +50 gold
  • A random province revolts

B. Protect peasants

  • Stability -1
  • Serfdom -1
  • Aristocracy -1
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • Serfdom is at 5 or higher
  • The following must not occur:
    • Serfdom is at 10 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

Actions

A. Do nothing

  • Stability -2
  • Serfdom +1
  • Aristocracy +1
  • +75 gold
  • A random province revolts
  • A random province revolts

B. Protect peasants

  • Stability -1
  • Serfdom -1
  • Aristocracy -1
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 5 or higher
  • Serfdom is at 5 or higher
  • The following must not occur:
    • Serfdom is at 10 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • Country has at least 80 non-colonial provinces

Description

Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

Actions

A. Do nothing

  • Stability -2
  • Serfdom +1
  • Aristocracy +1
  • +100 gold
  • A random province revolts
  • A random province revolts
  • A random province revolts

B. Protect peasants

  • Stability -1
  • Serfdom -1
  • Aristocracy -1
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Centralization is at 2 or higher
  • The following must not occur:
    • Centralization is at 10 or higher

Description

Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) who would not always be as vigilant as the monarchs would have desired.

Actions

A. Enforce it

  • Stability -2
  • Centralization +1

B. Ignore it

  • Stability +1
  • Centralization -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

Actions

A. Send him away

  • -1 victory points

B. Retain him as an advisor

  • -75 gold
  • Monarch's diplomatic skill +1 for 60 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

Actions

A. Send him away

  • -5 victory points

B. Retain him as an advisor

  • -100 gold
  • Monarch's diplomatic skill +1 for 60 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

Actions

A. Retain him as an advisor

  • -150 gold
  • Monarch's diplomatic skill +1 for 60 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country

B. Send him away

  • -10 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

Actions

A. Retain him as an advisor

  • -250 gold
  • Monarch's diplomatic skill +1 for 60 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country

B. Send him away

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

Actions

A. Retain him as an advisor

  • -400 gold
  • Monarch's diplomatic skill +1 for 60 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country

B. Send him away

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

Actions

A. Retain him as an advisor

  • -800 gold
  • Monarch's diplomatic skill +1 for 60 months
  • +1 diplomats
  • +10 relations with a random country
  • +10 relations with a random country

B. Send him away

  • -100 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Centralization is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Flag [Random_MinorRef] is set
  • The following must not occur:
    • Flag [Random_MajorRef] is set

Description

The pace of our bureaucratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consequences for us.

Actions

A. Minor Reforms

  • Stability -1
  • -1000 gold
  • Infrastructure tech investment: -100
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • Set flag [Random_MinorRef] for events

B. Ignore the Situation

  • Centralization -1
  • Infrastructure tech investment: -1000
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province

C. Initate a complete overhaul!

  • Stability -3
  • Centralization +1
  • -2000 gold
  • Infrastructure tech investment: +150
  • Set flag [Random_MajorRef] for events

D. Crush the state within the state!

  • Centralization -2
  • Stability -6
  • +750 gold
  • Global revolt risk +3 for 24 months
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 200 non-colonial provinces
  • Centralization is at 6 or higher
  • The following must not occur:
    • Flag [Random_MinorRef] is set
  • The following must not occur:
    • Flag [Random_MajorRef] is set

Description

The pace of our bureaucratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consequences for us.

Actions

A. Minor Reforms

  • Stability -1
  • -1500 gold
  • Infrastructure tech investment: -250
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -2 base tax value in a random province
  • Set flag [Random_MinorRef] for events

B. Ignore the Situation

  • Centralization -1
  • Infrastructure tech investment: -2000
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -1 base tax value in a random province
  • -2 base tax value in a random province
  • -2 base tax value in a random province
  • -2 base tax value in a random province

C. Initate a complete overhaul!

  • Stability -3
  • Centralization +1
  • -2500 gold
  • Infrastructure tech investment: +250
  • Set flag [Random_MajorRef] for events

D. Crush the state within the state!

  • Stability -6
  • Centralization -2
  • +1500 gold
  • Global revolt risk +3 for 24 months
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -1 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

Actions

A. Accept Petition

  • Stability -4
  • Centralization +1

B. Deny Petition

  • Stability -1
  • -1 base tax value in a random province
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -1 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

Actions

A. Accept Petition

  • Stability -1
  • -1 base tax value in a random province
  • The same province revolts

B. Deny Petition

  • Stability -3
  • Centralization +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -1 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Country has at least 80 non-colonial provinces

Description

Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

Actions

A. Accept Petition

  • Stability -1
  • -1 base tax value in a random province
  • The same province revolts

B. Deny Petition

  • Stability -2
  • Centralization +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • The following must not occur:
    • Stability is at 3 or higher
  • Relations with Papal States are at -190 or higher
  • Capital is on continent Europe
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform

Description

A devout prior has petitioned us to support a new religious order. Of course, virtue is not free, and a small bequest would reinforce our already widespread reputation for charity.

Actions

A. Remind the prior of his vow of poverty

  • Stability -1
  • -10 relations with Papal States

B. Support the monastic order

  • Stability +1
  • -50 gold
  • +25 relations with Papal States
  • +1 missionaries
  • Innovativeness -1

C. Forbid the order and banish the prior

  • Stability -2
  • -100 relations with Papal States
  • -1 missionaries
  • Innovativeness +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Stability is at -2 or higher
  • The following must not occur:
    • Stability is at 3 or higher
  • Relations with Papal States are at -190 or higher
  • Capital is on continent Europe
  • The following must not occur:
    • Innovativeness is at 2 or higher
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform

Description

A devout prior has petitioned us to support a new religious order. Of course, virtue is not free, and a small bequest would reinforce our already widespread reputation for charity.

Actions

A. Remind the prior of his vow of poverty

  • Stability -1
  • -10 relations with Papal States

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -3000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • It is the year 1550 or later
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Capital is on continent America

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • It is the year 1550 or later
  • Country has at least 200 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -7500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • The following must not occur:
        • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • It is the year 1550 or later
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • The following must not occur:
        • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1500 population in a random province
  • -1500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • The following must not occur:
        • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • The following must not occur:
        • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -2000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • The following must not occur:
        • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -3000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces
  • It is the year 1550 or later
  • At least one of the following must occur:
    • The following must not occur:
      • Capital is on continent America
    • All of the following must occur:
      • Capital is on continent America
      • The following must not occur:
        • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -1500 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -5000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • It is the year 1650 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • It is the year 1650 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -5000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • It is the year 1650 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • It is the year 1650 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -4000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • It is the year 1650 or later
  • Country has at least 200 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -8000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2500 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -4000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Country has at least 200 non-colonial provinces
  • Capital is on continent America
  • State religion is pagan

Description

Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

Actions

A. OK

  • Stability -1
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -2000 population in a random province
  • -1 base manpower in the same province
  • -1 base tax value in the same province
  • -8000 population in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

Actions

A. Don't take sides

  • Stability -1
  • Monarch's administrative skill -2 for 6 months

B. Side with one faction

  • Stability -1
  • Global revolt risk +1 for 12 months
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 15 or higher

Description

Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

Actions

A. Don't take sides

  • Stability -1
  • Monarch's administrative skill -2 for 6 months

B. Side with one faction

  • Stability -1
  • Global revolt risk +1 for 12 months
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Badboy is at 40 or higher

Description

Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

Actions

A. Don't take sides

  • Stability -1
  • Monarch's administrative skill -2 for 6 months

B. Side with one faction

  • Stability -1
  • Global revolt risk +1 for 12 months
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

Actions

A. OK

  • Stability -1
  • Infrastructure tech investment: -100
  • Trade tech investment: -100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

Actions

A. OK

  • Stability -1
  • Infrastructure tech investment: -200
  • Trade tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

Actions

A. OK

  • Stability -1
  • Infrastructure tech investment: -400
  • Trade tech investment: -400

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

Actions

A. OK

  • Stability -1
  • Infrastructure tech investment: -1000
  • Trade tech investment: -1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

Actions

A. OK

  • Stability -1
  • Infrastructure tech investment: -2500
  • Trade tech investment: -2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

Actions

A. OK

  • Stability -1
  • Infrastructure tech investment: -5000
  • Trade tech investment: -5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • The following must not occur:
    • It is the year 1789 or later
  • The following must not occur:
    • State religion is pagan

Description

After a domestic conflict the defeated leaders would try to gain support from neighbouring countries. Usually they would end up wandering across the countryside leaving a trail of unpaid bills behind them, but sometimes a country with an axe to grind against their homeland would support their claims.

Actions

A. Send him away

  • +10 relations with a random country

B. Support his claim

  • Gain a temporary casus belli against the same country for 18 months
  • -35 relations with the same country
  • -150 gold
  • +5000 infantry in the capital province
  • +2000 cavalry in the capital province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • The following must not occur:
    • It is the year 1789 or later
  • The following must not occur:
    • State religion is pagan

Description

After a domestic conflict the defeated leaders would try to gain support from neighbouring countries. Usually they would end up wandering across the countryside leaving a trail of unpaid bills behind them, but sometimes a country with an axe to grind against their homeland would support their claims.

Actions

A. Send him away

  • +10 relations with a random country

B. Support his claim

  • Start a war with -3
  • -2 badboy
  • -35 relations with the same country
  • -150 gold
  • +5000 infantry in the capital province
  • +2000 cavalry in the capital province

All countries — Random

Conditions

  • Country is not at war
  • Offensive Doctrine is at 4 or higher
  • Quality is at 4 or higher

Description

States in Italy, Germany and the Netherlands had won their territories mainly by hiring mercenaries to do the fighting. At the beginning of the thirty years war, Gustavus Adolphus began by providing proper uniforms and training, gone was the multicoloured long smocks and peasant attire. As he stated, many will judge contemptuously of the infantry for its clothes sake. Cohesion by the foot soldiers and cavalry had begun. Quality was still a long way away.

Actions

A. Clothe them

  • Land +1
  • Quality -1
  • +1000 cavalry in a random province
  • +1000 infantry in the same province

B. Status quo

  • -200 gold
  • Land tech investment: -500
  • +2000 cavalry in a random province
  • +2000 infantry in the same province

All countries — Random

Conditions

  • Country is not at war
  • Offensive Doctrine is at 4 or higher
  • Quality is at 4 or higher
  • The following must not occur:
    • It is the year 1621 or later

Description

Before Charles VIII 1494 invasion of Italy, army numbers tended to be only 5 percent of the population, ill trained and ill disciplined. Legally, most able bodied men from the ages of 15 to 60 were liable to serve. Recruiters rode, armed with their licenses to raise men, pay them and lead them. Training was usually only carried out weekly by the clergy after mass.

Actions

A. Hire them

  • Offensive Doctrine +1
  • Quality -1
  • +1000 infantry in a random province

B. Status quo

  • -200 gold
  • Land tech investment: -500
  • +2000 cavalry in a random province
  • +2000 infantry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 5 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Land tech is at 60 or higher

Description

Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Land tech investment: +250

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 5 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Land tech is at 60 or higher

Description

Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Land tech investment: +500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 5 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Land tech is at 60 or higher

Description

Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Land tech investment: +750

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 5 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Land tech is at 60 or higher

Description

Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Land tech investment: +1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 5 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Land tech is at 60 or higher

Description

Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Land tech investment: +2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Land is at 5 or higher
  • Country has at least 200 non-colonial provinces
  • The following must not occur:
    • Land tech is at 60 or higher

Description

Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Land tech investment: +5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • Naval tech is at 60 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Naval tech investment: +250

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • Naval tech is at 60 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Naval tech investment: +500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • Naval tech is at 60 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Naval tech investment: +750

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • Naval tech is at 60 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Naval tech investment: +1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • Naval tech is at 60 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Naval tech investment: +2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Land is at 5 or higher
  • The following must not occur:
    • Naval tech is at 60 or higher
  • Country has at least 200 non-colonial provinces

Description

Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

Actions

A. OK

  • Naval tech investment: +5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

Actions

A. Ignore Heresy

  • Stability -1

B. Fund suppression effort

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces

Description

Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

Actions

A. Fund suppression effort

  • -50 gold

B. Ignore Heresy

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • Stability is at -2 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

Actions

A. Ignore Heresy

  • Stability -1

B. Fund suppression effort

  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Innovativeness is at 4 or higher
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces

Description

Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

Actions

A. Fund suppression effort

  • -50 gold

B. Ignore Heresy

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

A sudden baby boom was not always a blessing at this time. Agricultural societies could not easily scale to handle larger populations in a given region. Population pressures often led to efforts at immigration overseas or movement to the city.

Actions

A. Grant Colonial Charter

  • +3 colonists

B. Deny Charter

  • +2500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • State religion is sunni
    • State religion is shia
    • State religion is buddhist
    • State religion is confucian
    • State religion is pagan

Description

A sudden baby boom was not always a blessing at this time. Agricultural societies could not easily scale to handle larger populations in a given region. Population pressures often led to efforts at immigration overseas or movement to the city.

Actions

A. Deny Charter

  • +2500 population in the capital province

B. Grant Colonial Charter

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +1500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +1000 population in a random province
  • +1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +750 population in a random province
  • +750 population in a random province
  • +750 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +600 population in a random province
  • +600 population in a random province
  • +600 population in a random province
  • +600 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +500 population in a random province
  • +500 population in a random province
  • +500 population in a random province
  • +500 population in a random province
  • +500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 6 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +1500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 6 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +1000 population in a random province
  • +1000 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 6 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +750 population in a random province
  • +750 population in a random province
  • +750 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +600 population in a random province
  • +600 population in a random province
  • +600 population in a random province
  • +600 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Infrastructure tech is at 6 or higher
  • Country has at least 200 non-colonial provinces
  • It is the year 1501 or later
  • Infrastructure tech is at 3 or higher

Description

States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

Actions

A. OK

  • +500 population in a random province
  • +500 population in a random province
  • +500 population in a random province
  • +500 population in a random province
  • +500 population in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • Mercantilism is at 2 or higher
  • Centralization is at 2 or higher
  • The following must not occur:
    • Mercantilism is at 10 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Aristocracy is at 2 or higher
  • At least one of the following must occur:
    • Capital is on continent America
    • Capital is on continent Europe
  • The following must not occur:
    • State religion is pagan

Description

The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the merchant princes got too powerful, and steps had to be taken to rein them in.

Actions

A. L'état, c'est moi

  • Stability -2
  • Mercantilism +1
  • Centralization +1
  • Aristocracy -1

B. It's not worth the effort

  • Mercantilism -1
  • Centralization -1
  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • Aristocracy is at 2 or higher
  • Centralization is at 2 or higher
  • The following must not occur:
    • Aristocracy is at 10 or higher
  • The following must not occur:
    • Centralization is at 10 or higher
  • Mercantilism is at 2 or higher
  • Centralization is at 5 or higher
  • At least one of the following must occur:
    • Capital is on continent America
    • Capital is on continent Europe
  • The following must not occur:
    • State religion is pagan

Description

The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the nobles got too powerful, and steps had to be taken to reassert the royal might.

Actions

A. L'état, c'est moi

  • Stability -2
  • Mercantilism +1
  • Centralization +1
  • Aristocracy -1

B. It's not worth the effort

  • Mercantilism -1
  • Centralization -1
  • Aristocracy +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at 1 or higher
  • Country is not at war
  • Capital is on continent Europe
  • The following must not occur:
    • It is the year 1650 or later

Description

In times of peace, to save money, European states would release some of its mercenaries. This form of desertion was always used to cull the older aged troops.

Actions

A. Release them

  • Lose 5000 troops in a random province
  • +100 gold

B. Status quo

  • -20 gold
  • Land tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Stability is at 1 or higher
  • The following must not occur:
    • Innovativeness is at 7 or higher

Description

During times of social disorder, such as plagues or unrest, the people often became very suspicious and intolerant of those different from themselves.

Actions

A. OK

  • +1 missionaries
  • Global revolt risk +1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • It is the year 1530 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province

B. Grant them limited autonomy

  • Stability -2
  • Innovativeness +1

C. Use this to eliminate some heathens

  • Stability -1
  • The same province converts to the state religion
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • -5000 population in the same province
  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • It is the year 1530 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • It is the year 1530 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province

B. Grant them limited autonomy

  • Stability -2
  • Innovativeness +1

C. Use this to eliminate some heathens

  • Stability -1
  • The same province converts to the state religion
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • -5000 population in the same province
  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • It is the year 1530 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • It is the year 1530 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province

B. Grant them limited autonomy

  • Stability -1
  • Innovativeness +1

C. Use this to eliminate some heathens

  • Stability -1
  • The same province converts to the state religion
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • -5000 population in the same province
  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • It is the year 1530 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • It is the year 1530 or later
  • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province

B. Grant them limited autonomy

  • Stability -1
  • Innovativeness +1

C. Use this to eliminate some heathens

  • Stability -1
  • The same province converts to the state religion
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province
  • -5000 population in the same province
  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • It is the year 1530 or later
  • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent Asia
  • The following must not occur:
    • State religion is confucian

Description

After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

Actions

A. Crush the revolt

  • Create a religious revolt in a random province
  • Create a religious revolt in the same province
  • Create a religious revolt in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Capital is on continent Europe
  • State religion is catholic
  • The following must not occur:
    • Innovativeness is at 5 or higher
  • Badboy is at 3 or higher
  • The following must not occur:

Description

Before the Reformation the Holy Roman Church had great influence in all western European realms. At nearly every court a priest or Jesuit was present - even in modern times a heritage of this is that the ambassador of the Vatican leads the diplomatic corps in most nations as he is the eldest diplomat present. With the Popes blessings and the work of the church's servants we can convince our neighbours that our recent conquests were justified.

Actions

A. Send the priests

  • -25 gold
  • -3 missionaries
  • -2 badboy

B. Tax the populace more

  • +50 gold
  • Global revolt risk +1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +1 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 5 or higher
    • Serfdom is at 6 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +1 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 5 or higher
    • Serfdom is at 6 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 5 or higher
    • Serfdom is at 6 or higher
  • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 3 or higher
    • Serfdom is at 8 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +1 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 3 or higher
    • Serfdom is at 8 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1550 or later
  • Capital is on continent Europe
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 3 or higher
    • Serfdom is at 8 or higher
  • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +1 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 5 or higher
    • Serfdom is at 6 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +1 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 5 or higher
    • Serfdom is at 6 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 5 or higher
    • Serfdom is at 6 or higher
  • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 3 or higher
    • Serfdom is at 8 or higher
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +1 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 3 or higher
    • Serfdom is at 8 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +3 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1600 or later
  • Capital is on continent America
  • The following must not occur:
    • State religion is pagan
  • At least one of the following must occur:
    • The following must not occur:
      • Innovativeness is at 3 or higher
    • Serfdom is at 8 or higher
  • Country has at least 30 non-colonial provinces

Description

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Actions

A. OK

  • +5 colonists

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

Actions

A. OK

  • +1 merchants

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

Actions

A. OK

  • +2 merchants

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

Actions

A. OK

  • +3 merchants

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

Actions

A. OK

  • +4 merchants

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces

Description

Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

Actions

A. OK

  • +5 merchants

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is orthodox

Description

Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called saints for their acts and were sometimes even believed to perform miracles.

Actions

A. OK

  • Stability +1
  • Global revolt risk -1 for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long haul more officials meant more tax revenue siphoned off before it reached the royal treasury.

Actions

A. Decline

  • -5 victory points

B. Accept

  • -1 base tax value in a random province
  • +100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces

Description

The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long haul more officials meant more tax revenue siphoned off before it reached the royal treasury.

Actions

A. Accept

  • -1 base tax value in a random province
  • +100 gold

B. Decline

  • -5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quieted down a bit.

Actions

A. Do nothing

  • Monarch's diplomatic skill -2 for 6 months
  • -10 relations with a random country

B. Toss some money around to cover things up

  • -25 gold

C. Twist this to our advantage

  • Stability -1
  • Monarch's diplomatic skill -2 for 30 months
  • -45 relations with the same country
  • Gain a temporary casus belli against the same country for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quieted down a bit.

Actions

A. Do nothing

  • Monarch's diplomatic skill -2 for 12 months
  • -10 relations with a random country

B. Toss some money around to cover things up

  • -50 gold

C. Twist this to our advantage

  • Stability -1
  • Monarch's diplomatic skill -2 for 60 months
  • -45 relations with the same country
  • Gain a temporary casus belli against the same country for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own

Description

Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quieted down a bit.

Actions

A. Do nothing

  • Monarch's diplomatic skill -3 for 12 months
  • -10 relations with a random country

B. Toss some money around to cover things up

  • -75 gold

C. Twist this to our advantage

  • Stability -1
  • Monarch's diplomatic skill -3 for 60 months
  • -45 relations with the same country
  • Gain a temporary casus belli against the same country for 12 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • State religion is sunni
  • Capital is on continent Asia
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Support Sufi Mystics

  • -50 gold
  • Trade tech investment: +75
  • Innovativeness +1

B. Let them laze about elsewhere

  • -1 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Support Sufi Mystics

  • -75 gold
  • Trade tech investment: +100
  • Innovativeness +1

B. Let them laze about elsewhere

  • -5 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Let them laze about elsewhere

  • -10 victory points

B. Support Sufi Mystics

  • -100 gold
  • Trade tech investment: +150
  • Innovativeness +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Let them laze about elsewhere

  • -10 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Let them laze about elsewhere

  • -25 victory points

B. Support Sufi Mystics

  • -150 gold
  • Trade tech investment: +225
  • Innovativeness +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Let them laze about elsewhere

  • -25 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 200 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Let them laze about elsewhere

  • -50 victory points

B. Support Sufi Mystics

  • -250 gold
  • Trade tech investment: +400
  • Innovativeness +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • State religion is sunni
  • Capital is on continent Asia
  • Country has at least 200 non-colonial provinces
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher

Description

An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

Actions

A. Let them laze about elsewhere

  • -50 victory points

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Monarchs were contacted by a variety of dissidents from other states. These dissidents claimed to have vast supporters who just needed some cash - they were usually lying. Despite this, their claims excited many influential people at the court - particularly when religion entered the mix. Supporting these dissidents rarely accomplished anything other than antagonizing the other state but failure to support could create a bad impression at home.

Actions

A. Decline

  • Stability -1

B. Support

  • -25 gold
  • -25 relations with a random country

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Stability is at -2 or higher
  • Country has at least 4 non-colonial provinces

Description

Monarchs were contacted by a variety of dissidents from other states. These dissidents claimed to have vast supporters who just needed some cash - they were usually lying. Despite this, their claims excited many influential people at the court - particularly when religion entered the mix. Supporting these dissidents rarely accomplished anything other than antagonizing the other state but failure to support could create a bad impression at home.

Actions

A. Support

  • -25 gold
  • -25 relations with a random country

B. Decline

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later
  • The following must not occur:
    • Country has at least 4 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

Actions

A. OK

  • -25 gold
  • Trade tech investment: -250

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

Actions

A. OK

  • -50 gold
  • Trade tech investment: -500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

Actions

A. OK

  • -75 gold
  • Trade tech investment: -750

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

Actions

A. OK

  • -100 gold
  • Trade tech investment: -1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

Actions

A. OK

  • -250 gold
  • Trade tech investment: -2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • It is the year 1700 or later
  • Country has at least 200 non-colonial provinces
  • At least one of the following must occur:
    • State religion is catholic
    • State religion is counterreform
    • State religion is protestant
    • State religion is reformed
  • At least one of the following must occur:
    • Capital is on continent Europe
    • Capital is on continent America

Description

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

Actions

A. OK

  • -500 gold
  • Trade tech investment: -5000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 6 or higher

Description

A foolish, but wealthy, popular, and high-ranking, noble has been implicated in a treasonous plot. The plot had little chance of success and he pleads for forgiveness, but the evidence against him is strong. How shall we deal with this fool?

Actions

A. Hang him and confiscate his estate

  • Stability -3
  • Centralization +1
  • Aristocracy -2
  • +100 gold
  • A random province revolts
  • Global revolt risk +2 for 12 months

B. Behead him and leave his estate to his heirs

  • Stability -2
  • Centralization +1
  • Aristocracy -1
  • The same province revolts
  • Global revolt risk +1 for 12 months

C. Show mercy - impose a fine and exile

  • Stability -1
  • Centralization -1
  • +25 gold
  • Global revolt risk +3 for 60 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Aristocracy is at 8 or higher

Description

A foolish, but wealthy, popular, and high-ranking, noble has been implicated in a treasonous plot. The plot had little chance of success and he pleads for forgiveness, but the evidence against him is strong. How shall we deal with this fool?

Actions

A. Hang him and confiscate his estate

  • Stability -3
  • Centralization +1
  • Aristocracy -2
  • +100 gold
  • A random province revolts
  • Global revolt risk +2 for 12 months

B. Behead him and leave his estate to his heirs

  • Stability -2
  • Centralization +1
  • Aristocracy -1
  • The same province revolts
  • Global revolt risk +1 for 12 months

C. Show mercy - impose a fine and exile

  • Stability -1
  • Centralization -1
  • +25 gold
  • Global revolt risk +3 for 60 months

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher

Description

Many times men of ideas would posit ideas that ran counter to accept doctrine either from the monarch or the church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordono Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers.

Actions

A. Imprison Thinker

  • Stability +1
  • Innovativeness -1

B. Allow to Remain Free

  • Stability -1
  • Innovativeness +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Innovativeness is at 10 or higher
  • Badboy is at 40 or higher

Description

Many times men of ideas would posit ideas that ran counter to accept doctrine either from the monarch or the church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordono Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers.

Actions

A. Imprison Thinker

  • Stability +1
  • Innovativeness -1

B. Allow to Remain Free

  • Stability -2
  • Innovativeness +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Innovativeness is at 2 or higher
  • Infrastructure tech is at 3 or higher
  • The following must not occur:
    • State religion is confucian
  • The following must not occur:
    • State religion is pagan
  • Country has at least 4 non-colonial provinces

Description

Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

Actions

A. OK

  • Gain random manufactory in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Innovativeness is at 7 or higher
  • Infrastructure tech is at 3 or higher
  • The following must not occur:
    • State religion is confucian
  • The following must not occur:
    • State religion is pagan
  • Country has at least 4 non-colonial provinces

Description

Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

Actions

A. OK

  • Gain random manufactory in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Innovativeness is at 9 or higher
  • Infrastructure tech is at 3 or higher
  • The following must not occur:
    • State religion is confucian
  • The following must not occur:
    • State religion is pagan
  • Country has at least 4 non-colonial provinces

Description

Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

Actions

A. OK

  • Gain random manufactory in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 2 or higher
  • Infrastructure tech is at 3 or higher
  • State religion is confucian
  • Country has at least 4 non-colonial provinces

Description

Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

Actions

A. Ignore the Invention

  • Monarch's administrative skill +1 for 12 months
  • Innovativeness -1
  • -25 victory points

B. Embrace the new idea!

  • Stability -1
  • Monarch's administrative skill -2 for 12 months
  • Gain random manufactory in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 7 or higher
  • Infrastructure tech is at 3 or higher
  • State religion is confucian
  • Country has at least 4 non-colonial provinces

Description

Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

Actions

A. Ignore the Invention

  • Monarch's administrative skill +1 for 12 months
  • Innovativeness -1
  • -25 victory points

B. Embrace the new idea!

  • Stability -1
  • Monarch's administrative skill -2 for 12 months
  • Gain random manufactory in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 9 or higher
  • Infrastructure tech is at 3 or higher
  • State religion is confucian
  • Country has at least 4 non-colonial provinces

Description

Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

Actions

A. Ignore the Invention

  • Monarch's administrative skill +1 for 12 months
  • Innovativeness -1
  • -25 victory points

B. Embrace the new idea!

  • Stability -2
  • Monarch's administrative skill -2 for 12 months
  • Gain random manufactory in a random province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -100

B. Abolish a Tax

  • Serfdom -1
  • -25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -200

B. Abolish a Tax

  • Serfdom -1
  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -500

B. Abolish a Tax

  • Serfdom -1
  • -100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -1000

B. Abolish a Tax

  • Serfdom -1
  • -200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 2 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -2500

B. Abolish a Tax

  • Serfdom -1
  • -500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 2 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -5000

B. Abolish a Tax

  • Serfdom -1
  • -1000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -100

B. Abolish a Tax

  • Serfdom -1
  • -25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -200

B. Abolish a Tax

  • Serfdom -1
  • -50 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -500

B. Abolish a Tax

  • Serfdom -1
  • -100 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -1000

B. Abolish a Tax

  • Serfdom -1
  • -200 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • The following must not occur:
    • Infrastructure tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -2500

B. Abolish a Tax

  • Serfdom -1
  • -500 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 7 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

Actions

A. Execute the Troublemakers

  • Infrastructure tech investment: -5000

B. Abolish a Tax

  • Serfdom -1
  • -1000 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Ignore their Demands

  • Stability -1

B. Agree to their Demands

  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Stability is at -2 or higher
  • Innovativeness is at 2 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Ignore their Demands

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • Innovativeness is at 2 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Agree to their Demands

  • Innovativeness -1

B. Ignore their Demands

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Stability is at -2 or higher
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Ignore their Demands

  • Stability -1

B. Agree to their Demands

  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Stability is at -2 or higher
  • Innovativeness is at 6 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Ignore their Demands

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 6 or higher
  • Stability is at -2 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Agree to their Demands

  • Innovativeness -1

B. Ignore their Demands

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 8 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Ignore their Demands

  • Stability -1

B. Agree to their Demands

  • Innovativeness -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Innovativeness is at 8 or higher
  • The following must not occur:
    • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Ignore their Demands

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Innovativeness is at 8 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • State religion is confucian

Description

Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

Actions

A. Agree to their Demands

  • Innovativeness -1

B. Ignore their Demands

  • Stability -1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -100

B. Agree to some of their demands

  • -50 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -200
  • +50 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -200

B. Agree to some of their demands

  • -100 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -400
  • +100 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -300

B. Agree to some of their demands

  • -150 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -600
  • +150 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -300

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -500

B. Agree to some of their demands

  • -250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -1000
  • +250 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -1000

B. Agree to some of their demands

  • -500 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -2000
  • +500 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -2500

B. Agree to some of their demands

  • -1250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -5000
  • +1250 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -100

B. Agree to some of their demands

  • -50 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -200
  • +50 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -200

B. Agree to some of their demands

  • -100 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -400
  • +100 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -300

B. Agree to some of their demands

  • -150 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -600
  • +150 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -300

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -500

B. Agree to some of their demands

  • -250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -1000
  • +250 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -500

B. Agree to some of their demands

  • -250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -1000
  • +250 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -1000

B. Agree to some of their demands

  • -500 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -2000
  • +500 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -2500

B. Agree to some of their demands

  • -1250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -5000
  • +1250 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 6 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -100

B. Agree to some of their demands

  • -50 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -200
  • +50 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • The following must not occur:
    • Country has at least 4 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -100

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -200

B. Agree to some of their demands

  • -100 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -400
  • +100 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -200

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -300

B. Agree to some of their demands

  • -150 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -600
  • +150 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -300

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -500

B. Agree to some of their demands

  • -250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -1000
  • +500 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -1000

B. Agree to some of their demands

  • -500 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -2000
  • +500 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -1000

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by human
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -2500

B. Agree to some of their demands

  • -1250 gold
  • Mercantilism -1

C. Use this as an excuse to seize their assets!

  • Stability -1
  • Trade tech investment: -5000
  • +1250 gold
  • -6 merchants
  • Mercantilism +1

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is controlled by AI
  • Mercantilism is at 8 or higher
  • The following must not occur:
    • Trade tech is at 10 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

Actions

A. Refuse to change our position

  • -1 merchants
  • Trade tech investment: -2500

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. Side with the Lords

  • Stability -1
  • A random province revolts

B. Side with the Peasants

  • Stability -2
  • Serfdom -1

C. Use This as an Excuse to Increase Taxes

  • Stability -4
  • Serfdom -1
  • +1 base tax value in a random province
  • The same province revolts
  • A random province revolts
  • Global revolt risk +2 for 12 months
  • Global revolt risk +3 for 60 months

D. Pay Off Peasant Leaders

  • Stability -1
  • -25 gold

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. Side with the Lords

  • Stability -1
  • A random province revolts
  • A random province revolts
  • A random province revolts

B. Side with the Peasants

  • Stability -2
  • Serfdom -1

C. Use This as an Excuse to Increase Taxes

  • Stability -3
  • Serfdom -1
  • +1 base tax value in a random province
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • Global revolt risk +2 for 12 months
  • Global revolt risk +3 for 60 months

D. Pay Off Peasant Leaders

  • Stability -1
  • -50 gold
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. Side with the Lords

  • Stability -1
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

B. Side with the Peasants

  • Stability -1
  • Serfdom -1
  • The same province revolts

C. Use This as an Excuse to Increase Taxes

  • Stability -2
  • Serfdom -1
  • +1 base tax value in a random province
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • Global revolt risk +2 for 12 months
  • Global revolt risk +3 for 60 months

D. Pay Off Peasant Leaders

  • Stability -1
  • -100 gold
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. Side with the Lords

  • Stability -1
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

B. Side with the Peasants

  • Stability -1
  • Serfdom -1
  • The same province revolts
  • The same province revolts

C. Use This as an Excuse to Increase Taxes

  • Stability -2
  • Serfdom -1
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • Global revolt risk +2 for 12 months
  • Global revolt risk +3 for 60 months

D. Pay Off Peasant Leaders

  • -250 gold
  • A random province revolts
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. Side with the Lords

  • Stability -1
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

B. Side with the Peasants

  • Stability -1
  • Serfdom -1
  • The same province revolts
  • The same province revolts
  • The same province revolts
  • The same province revolts

C. Use This as an Excuse to Increase Taxes

  • Stability -1
  • Serfdom -1
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • +1 base tax value in a random province
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • Global revolt risk +2 for 12 months
  • Global revolt risk +3 for 60 months

D. Pay Off Peasant Leaders

  • -500 gold
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 9 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. OK

  • Stability -2
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Country has at least 9 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. OK

  • Stability -2
  • A random province revolts
  • A random province revolts
  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. OK

  • Stability -1
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. OK

  • Stability -1
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Serfdom is at 6 or higher
  • Country has at least 200 non-colonial provinces

Description

Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

Actions

A. OK

  • Stability -1
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 4 non-colonial provinces
  • The following must not occur:
    • Country has at least 30 non-colonial provinces

Description

Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

Actions

A. OK

  • A random province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 30 non-colonial provinces
  • The following must not occur:
    • Country has at least 80 non-colonial provinces

Description

Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

Actions

A. OK

  • A random province revolts
  • The same province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 80 non-colonial provinces
  • The following must not occur:
    • Country has at least 200 non-colonial provinces

Description

Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

Actions

A. OK

  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country has at least 200 non-colonial provinces

Description

Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

Actions

A. OK

  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts
  • A random province revolts
  • The same province revolts
  • The same province revolts

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is at war
  • Aristocracy is at 5 or higher

Description

During wartime sometimes the aristocracy or even the peasantry would rally to the cause of their King, although nationalism in it's present form was relatively unknown, a skillfull monarch could easily gain volunteers.

Actions

A. Volunteers are always welcome!

  • Gain 5 warships in a random province
  • +5000 cavalry in the same province

All countries — Random

Conditions

  • The following must not occur:
    • Own
  • Country is at war
  • The following must not occur:
    • Aristocracy is at 5 or higher

Description

During wartime sometimes the aristocracy or even the peasantry would rally to the cause of their King, although nationalism in it's present form was relatively unknown, a skillfull monarch could easily gain volunteers.

Actions